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PoGoBud

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Crunch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.714
100%13.0 s
3.0 charged
73% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterScald
3.408
100%14.0 s
3.0 charged
71% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.193
100%13.0 s
1.0 charged
69% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.018
100%13.0 s
3.0 charged
67% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.844
100%11.5 s
3.0 charged
65% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.758
100%10.5 s
2.0 charged
64% HP left on average
7
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.696
100%12.0 s
2.0 charged
63% HP left on average
8
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.646
100%13.0 s
3.0 charged
62% HP left on average
9
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.521
100%12.5 s
1.0 charged
60% HP left on average
10
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.484
100%11.5 s
3.0 charged
60% HP left on average
11
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.447
100%16.0 s
2.0 charged
59% HP left on average
12
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.440
100%14.5 s
3.0 charged
59% HP left on average
13
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.410
100%11.5 s
3.0 charged
59% HP left on average
14
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.410
100%11.5 s
3.0 charged
59% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.321
100%13.0 s
3.0 charged
57% HP left on average
16
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.295
100%11.5 s
1.0 charged
56% HP left on average
17
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.269
100%16.0 s
3.0 charged
56% HP left on average
18
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.218
100%12.5 s
3.0 charged
55% HP left on average
19
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.183
100%14.5 s
1.0 charged
54% HP left on average
20
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
2.182
100%12.5 s
1.0 charged
54% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.