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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.788
100%14.5 s
4.0 charged
64% HP left on average
2
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
2.400
100%14.0 s
4.0 charged
58% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.364
100%11.0 s
4.0 charged
58% HP left on average
4
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.200
100%11.0 s
4.0 charged
55% HP left on average
5
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.112
100%11.0 s
4.0 charged
53% HP left on average
6
Coalossal
fireIncinerate
fireFlame ChargerockRock Slide
2.069
100%14.5 s
4.0 charged
52% HP left on average
7
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.065
100%11.0 s
4.0 charged
52% HP left on average
8
Lucario
fightingForce Palm
fightingClose CombatfireBlaze Kick
2.054
100%11.0 s
4.0 charged
51% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.045
100%10.0 s
4.0 charged
51% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.045
100%11.0 s
4.0 charged
51% HP left on average
11
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
2.038
100%13.0 s
4.0 charged
51% HP left on average
12
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.011
100%11.0 s
2.0 charged
50% HP left on average
13
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.000
100%12.5 s
4.0 charged
50% HP left on average
14
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.979
100%11.0 s
4.0 charged
49% HP left on average
15
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.978
100%12.5 s
4.0 charged
49% HP left on average
16
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.900
100%14.5 s
4.0 charged
47% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.896
100%11.0 s
4.0 charged
47% HP left on average
18
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.857
100%14.0 s
4.0 charged
46% HP left on average
19
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.842
100%13.5 s
2.0 charged
46% HP left on average
20
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.826
100%15.5 s
4.0 charged
45% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.