Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl fightingFocus BlastdarkFoul Play | 1.857 | 100% | 14.0 s 4.0 charged | 46% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 1.400 | 100% | 12.5 s 4.0 charged | 29% HP left on average | |
| 3 | fireFire Spin fireFlamethrowersteelIron Head | 1.320 | 100% | 15.5 s 5.0 charged | 24% HP left on average | |
| 4 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.218 | 100% | 12.5 s 4.0 charged | 18% HP left on average | |
| 5 | darkSucker Punch darkDark PulseflyingHurricane | 1.218 | 100% | 15.5 s 4.0 charged | 18% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.182 | 100% | 11.0 s 4.0 charged | 15% HP left on average | |
| 7 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 1.174 | 100% | 19.0 s 6.0 charged | 15% HP left on average | |
| 8 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.173 | 100% | 16.5 s 5.0 charged | 15% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.170 | 100% | 12.5 s 4.0 charged | 15% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireFlamethrower | 1.152 | 100% | 12.5 s 2.0 charged | 13% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.136 | 100% | 16.5 s 5.0 charged | 12% HP left on average | |
| 12 | electricCharge Beam fightingAura SpheresteelDoom Desire | 1.134 | 100% | 17.5 s 6.0 charged | 12% HP left on average | |
| 13 | groundMud Shot groundDrill RungroundScorching Sands | 1.100 | 100% | 12.0 s 4.0 charged | 9% HP left on average | |
| 14 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.098 | 100% | 15.5 s 5.0 charged | 9% HP left on average | |
| 15 | waterWaterfall fightingSacred SworddarkDark Pulse | 1.065 | 100% | 11.0 s 4.0 charged | 6% HP left on average | |
| 16 | fightingCounter groundDrill RunwaterRazor Shell | 1.056 | 100% | 14.5 s 4.0 charged | 5% HP left on average | |
| 17 | psychicConfusion fireV-createfireOverheat | 1.043 | 100% | 14.5 s 4.0 charged | 4% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.037 | 100% | 17.5 s 6.0 charged | 4% HP left on average | |
| 19 | fightingCounter fightingCross ChopdarkNight Slash | 1.034 | 100% | 14.5 s 4.0 charged | 3% HP left on average | |
| 20 | groundMud-Slap groundSand TombfightingBrick Break | 1.027 | 100% | 12.5 s 4.0 charged | 3% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.