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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.857
100%14.0 s
4.0 charged
46% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.400
100%12.5 s
4.0 charged
29% HP left on average
3
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.320
100%15.5 s
5.0 charged
24% HP left on average
4
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
1.218
100%12.5 s
4.0 charged
18% HP left on average
5
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
1.218
100%15.5 s
4.0 charged
18% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.182
100%11.0 s
4.0 charged
15% HP left on average
7
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
1.174
100%19.0 s
6.0 charged
15% HP left on average
8
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.173
100%16.5 s
5.0 charged
15% HP left on average
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.170
100%12.5 s
4.0 charged
15% HP left on average
10
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.152
100%12.5 s
2.0 charged
13% HP left on average
11
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.136
100%16.5 s
5.0 charged
12% HP left on average
12
Jirachi
electricCharge Beam
fightingAura SpheresteelDoom Desire
1.134
100%17.5 s
6.0 charged
12% HP left on average
13
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.100
100%12.0 s
4.0 charged
9% HP left on average
14
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.098
100%15.5 s
5.0 charged
9% HP left on average
15
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
1.065
100%11.0 s
4.0 charged
6% HP left on average
16
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.056
100%14.5 s
4.0 charged
5% HP left on average
17
Victini
psychicConfusion
fireV-createfireOverheat
1.043
100%14.5 s
4.0 charged
4% HP left on average
18
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
1.037
100%17.5 s
6.0 charged
4% HP left on average
19
Shadow Obstagoon
fightingCounter
fightingCross ChopdarkNight Slash
1.034
100%14.5 s
4.0 charged
3% HP left on average
20
Krookodile
groundMud-Slap
groundSand TombfightingBrick Break
1.027
100%12.5 s
4.0 charged
3% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.