Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.511 | 100% | 13.0 s 3.0 charged | 78% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.073 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 3 | waterWater Gun waterHydro PumpwaterSurf | 4.000 | 100% | 17.5 s 4.0 charged | 75% HP left on average | |
| 4 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.791 | 100% | 20.5 s 5.0 charged | 74% HP left on average | |
| 5 | ghostAstonish groundEarth PowerfireMystical Fire | 3.674 | 100% | 16.0 s 4.0 charged | 73% HP left on average | |
| 6 | flyingPeck fireFlamethrowerfairyDazzling Gleam | 3.327 | 100% | 19.0 s 4.0 charged | 70% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 3.193 | 100% | 13.0 s 3.0 charged | 69% HP left on average | |
| 8 | icePowder Snow iceBlizzardwaterChilling Water | 3.120 | 100% | 20.5 s 5.0 charged | 68% HP left on average | |
| 9 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.085 | 100% | 17.0 s 5.0 charged | 68% HP left on average | |
| 10 | fireFire Spin fireFlamethrowersteelIron Head | 3.068 | 100% | 15.5 s 4.0 charged | 67% HP left on average | |
| 11 | icePowder Snow iceBlizzardwaterChilling Water | 3.059 | 100% | 17.5 s 4.0 charged | 67% HP left on average | |
| 12 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.959 | 100% | 14.5 s 3.0 charged | 66% HP left on average | |
| 13 | fightingLow Kick darkDark PulsedarkFoul Play | 2.892 | 100% | 17.5 s 4.0 charged | 65% HP left on average | |
| 14 | ghostAstonish grassGrass KnotflyingFly | 2.821 | 100% | 16.0 s 4.0 charged | 65% HP left on average | |
| 15 | darkBite fightingClose CombatdarkCrunch | 2.813 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 16 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.768 | 100% | 18.5 s 5.0 charged | 64% HP left on average | |
| 17 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.692 | 100% | 17.5 s 4.0 charged | 63% HP left on average | |
| 18 | psychicConfusion ghostShadow BalliceTriple Axel | 2.679 | 100% | 16.0 s 4.0 charged | 63% HP left on average | |
| 19 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.667 | 100% | 18.5 s 4.0 charged | 63% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.646 | 100% | 13.0 s 3.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.