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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.876
100%13.0 s
3.0 charged
47% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.732
100%15.0 s
3.0 charged
42% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.655
100%11.5 s
3.0 charged
40% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.550
100%13.0 s
3.0 charged
35% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.504
100%13.0 s
1.0 charged
34% HP left on average
6
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.265
100%13.0 s
3.0 charged
21% HP left on average
7
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.237
100%13.5 s
3.0 charged
19% HP left on average
8
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.216
100%12.5 s
1.0 charged
18% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.213
100%11.0 s
3.0 charged
18% HP left on average
10
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.188
100%12.0 s
3.0 charged
16% HP left on average
11
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.149
100%14.0 s
3.0 charged
13% HP left on average
12
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
1.144
100%11.5 s
3.0 charged
13% HP left on average
13
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.139
100%11.5 s
3.0 charged
12% HP left on average
14
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.101
100%14.0 s
3.0 charged
9% HP left on average
15
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.085
100%11.5 s
1.0 charged
8% HP left on average
16
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.084
100%13.0 s
3.0 charged
8% HP left on average
17
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
1.074
100%11.5 s
3.0 charged
7% HP left on average
18
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
1.058
100%13.0 s
3.0 charged
5% HP left on average
19
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.041
100%15.5 s
4.0 charged
4% HP left on average
20
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.040
100%11.5 s
3.0 charged
4% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.