Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.876 | 100% | 13.0 s 3.0 charged | 47% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.732 | 100% | 15.0 s 3.0 charged | 42% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.655 | 100% | 11.5 s 3.0 charged | 40% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.550 | 100% | 13.0 s 3.0 charged | 35% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 1.504 | 100% | 13.0 s 1.0 charged | 34% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.265 | 100% | 13.0 s 3.0 charged | 21% HP left on average | |
| 7 | waterWaterfall waterSurfwaterAqua Tail | 1.237 | 100% | 13.5 s 3.0 charged | 19% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.216 | 100% | 12.5 s 1.0 charged | 18% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.213 | 100% | 11.0 s 3.0 charged | 18% HP left on average | |
| 10 | groundMud Shot groundDrill RungroundScorching Sands | 1.188 | 100% | 12.0 s 3.0 charged | 16% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.149 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 12 | waterWaterfall waterAqua JetwaterRazor Shell | 1.144 | 100% | 11.5 s 3.0 charged | 13% HP left on average | |
| 13 | waterWaterfall waterAqua TaildarkCrunch | 1.139 | 100% | 11.5 s 3.0 charged | 12% HP left on average | |
| 14 | fightingCounter groundDrill RunwaterRazor Shell | 1.101 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 15 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.085 | 100% | 11.5 s 1.0 charged | 8% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.084 | 100% | 13.0 s 3.0 charged | 8% HP left on average | |
| 17 | waterWaterfall waterAqua TailiceBlizzard | 1.074 | 100% | 11.5 s 3.0 charged | 7% HP left on average | |
| 18 | ghostHex fireBlast BurnfireFlamethrower | 1.058 | 100% | 13.0 s 3.0 charged | 5% HP left on average | |
| 19 | fireFire Spin fireFlamethrowersteelIron Head | 1.041 | 100% | 15.5 s 4.0 charged | 4% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.040 | 100% | 11.5 s 3.0 charged | 4% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.