Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Earthquake
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.250 | 100% | 16.0 s 3.0 charged | 81% HP left on average | |
| 2 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 4.553 | 100% | 22.5 s 5.0 charged | 78% HP left on average | |
| 3 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.511 | 100% | 13.0 s 3.0 charged | 78% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.073 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 5 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.791 | 100% | 20.0 s 5.0 charged | 74% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 3.707 | 100% | 17.0 s 3.0 charged | 73% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.640 | 100% | 11.5 s 3.0 charged | 73% HP left on average | |
| 8 | fairyFairy Wind groundEarth PowerfireMystical Fire | 3.511 | 100% | 18.0 s 4.0 charged | 72% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.429 | 100% | 15.0 s 3.0 charged | 71% HP left on average | |
| 10 | flyingPeck fireFlamethrowerfairyDazzling Gleam | 3.392 | 100% | 18.0 s 3.0 charged | 71% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 3.193 | 100% | 13.0 s 3.0 charged | 69% HP left on average | |
| 12 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.152 | 100% | 17.0 s 4.0 charged | 68% HP left on average | |
| 13 | icePowder Snow iceBlizzardwaterChilling Water | 3.120 | 100% | 20.0 s 5.0 charged | 68% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 3.027 | 100% | 16.0 s 4.0 charged | 67% HP left on average | |
| 15 | grassBullet Seed grassSolar BeamgrassGrass Knot | 2.980 | 100% | 16.0 s 3.0 charged | 66% HP left on average | |
| 16 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.959 | 100% | 14.5 s 3.0 charged | 66% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.836 | 100% | 16.0 s 3.0 charged | 65% HP left on average | |
| 18 | darkBite fightingClose CombatdarkCrunch | 2.813 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 19 | fairyFairy Wind ghostShadow BallfairyMoonblast | 2.806 | 100% | 24.0 s 5.0 charged | 64% HP left on average | |
| 20 | fireFire Spin grassSolar BeamsteelIron Head | 2.802 | 100% | 16.0 s 3.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.