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PoGoBud
Raid Hour · YveltalNext · 19h 25m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.534
100%18.0 s
4.0 charged
35% HP left on average
2
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.454
100%18.0 s
4.0 charged
31% HP left on average
3
Articuno
icePowder Snow
iceBlizzardiceIcy Wind
1.208
100%17.0 s
3.0 charged
17% HP left on average
4
Yveltal
darkSucker Punch
fightingFocus BlastdarkDark Pulse
1.152
100%15.0 s
3.0 charged
13% HP left on average
5
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.099
100%11.5 s
3.0 charged
9% HP left on average
6
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.080
100%17.5 s
4.0 charged
7% HP left on average
7
Enamorus (Incarnate)
ghostAstonish
grassGrass KnotflyingFly
1.053
100%16.0 s
3.0 charged
5% HP left on average
8
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
1.029
100%17.0 s
3.0 charged
3% HP left on average
9
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.005
100%16.0 s
2.0 charged
1% HP left on average
10
Shadow Lugia
psychicExtrasensory
groundEarth PowerwaterHydro Pump
0.958
0%17.0 s
4.0 charged
0% HP left on average
11
Shadow Machamp
fightingKarate Chop
fightingClose CombatfightingCross Chop
0.950
0%10.5 s
3.0 charged
0% HP left on average
12
Gliscor
groundSand Attack
groundEarthquakegroundSand Tomb
0.875
0%15.0 s
3.0 charged
0% HP left on average
13
Galarian Zapdos
fightingCounter
fightingClose CombatflyingBrave Bird
0.833
0%12.5 s
2.0 charged
0% HP left on average
14
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.825
0%9.5 s
1.0 charged
0% HP left on average
15
Shadow Darmanitan (Standard)
fireFire Fang
fireOverheatfightingFocus Blast
0.825
0%9.5 s
1.0 charged
0% HP left on average
16
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.792
0%10.0 s
2.0 charged
0% HP left on average
17
Celesteela
flyingAir Slash
groundBulldozesteelIron Head
0.783
0%14.0 s
2.0 charged
0% HP left on average
18
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.767
0%10.5 s
3.0 charged
0% HP left on average
19
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
0.767
0%19.0 s
4.0 charged
0% HP left on average
20
Shadow Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
0.750
0%9.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.