Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.820 | 100% | 12.0 s 3.0 charged | 45% HP left on average | |
| 2 | grassVine Whip waterChilling WatergrassPetal Blizzard | 1.455 | 100% | 20.5 s 5.0 charged | 31% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.422 | 100% | 12.0 s 3.0 charged | 30% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.333 | 100% | 15.5 s 4.0 charged | 25% HP left on average | |
| 5 | fightingDouble Kick fightingSacred SwordgroundEarthquake | 1.319 | 100% | 10.0 s 3.0 charged | 24% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.319 | 100% | 11.0 s 3.0 charged | 24% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.297 | 100% | 11.0 s 3.0 charged | 23% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.292 | 100% | 15.0 s 4.0 charged | 23% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.262 | 100% | 13.0 s 3.0 charged | 21% HP left on average | |
| 10 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.225 | 100% | 18.5 s 5.0 charged | 18% HP left on average | |
| 11 | normalTackle fightingClose CombatfairyMoonblast | 1.198 | 100% | 18.0 s 4.0 charged | 17% HP left on average | |
| 12 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 1.185 | 100% | 12.0 s 3.0 charged | 16% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterSurf | 1.169 | 100% | 17.5 s 4.0 charged | 14% HP left on average | |
| 14 | icePowder Snow iceBlizzardwaterChilling Water | 1.147 | 100% | 20.5 s 5.0 charged | 13% HP left on average | |
| 15 | fightingForce Palm fightingDynamic PunchdarkBrutal Swing | 1.141 | 100% | 11.5 s 3.0 charged | 12% HP left on average | |
| 16 | fightingLow Kick darkDark PulsedarkFoul Play | 1.139 | 100% | 17.5 s 4.0 charged | 12% HP left on average | |
| 17 | darkSnarl fightingFocus BlastdarkFoul Play | 1.096 | 100% | 14.0 s 4.0 charged | 9% HP left on average | |
| 18 | flyingPeck fireFlamethrowerfairyDazzling Gleam | 1.095 | 100% | 19.0 s 4.0 charged | 9% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.093 | 100% | 11.0 s 3.0 charged | 9% HP left on average | |
| 20 | darkBite fightingClose CombatdarkCrunch | 1.091 | 100% | 13.5 s 3.0 charged | 8% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.