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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
4.553
100%22.5 s
5.0 charged
78% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.073
100%13.0 s
3.0 charged
75% HP left on average
3
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.619
100%19.0 s
4.0 charged
72% HP left on average
4
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
3.435
100%19.5 s
5.0 charged
71% HP left on average
5
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.327
100%18.5 s
5.0 charged
70% HP left on average
6
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
3.260
100%22.5 s
5.0 charged
69% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.193
100%13.0 s
3.0 charged
69% HP left on average
8
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.055
100%17.0 s
4.0 charged
67% HP left on average
9
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.768
100%17.0 s
4.0 charged
64% HP left on average
10
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
2.768
100%18.5 s
5.0 charged
64% HP left on average
11
Shadow Alolan Ninetales
icePowder Snow
waterChilling WatericeWeather Ball (Ice)
2.690
100%20.5 s
5.0 charged
63% HP left on average
12
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
2.667
100%18.5 s
4.0 charged
63% HP left on average
13
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.646
100%13.0 s
3.0 charged
62% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.635
100%17.5 s
4.0 charged
62% HP left on average
15
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.611
100%18.5 s
5.0 charged
62% HP left on average
16
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.569
100%16.5 s
4.0 charged
61% HP left on average
17
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.493
100%13.0 s
3.0 charged
60% HP left on average
18
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
2.378
100%15.5 s
4.0 charged
58% HP left on average
19
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.369
100%14.0 s
3.0 charged
58% HP left on average
20
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.339
100%22.5 s
6.0 charged
57% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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