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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.847
100%17.0 s
4.0 charged
65% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.493
100%13.0 s
3.0 charged
60% HP left on average
3
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
2.471
100%22.5 s
5.0 charged
60% HP left on average
4
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.916
100%13.0 s
3.0 charged
48% HP left on average
5
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.854
100%19.0 s
4.0 charged
46% HP left on average
6
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
1.852
100%22.5 s
5.0 charged
46% HP left on average
7
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.837
100%19.5 s
5.0 charged
46% HP left on average
8
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.765
100%18.5 s
5.0 charged
43% HP left on average
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.578
100%13.0 s
3.0 charged
37% HP left on average
10
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.529
100%13.0 s
3.0 charged
35% HP left on average
11
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
1.514
100%18.0 s
5.0 charged
34% HP left on average
12
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.500
100%17.5 s
4.0 charged
33% HP left on average
13
Shadow Alolan Ninetales
icePowder Snow
waterChilling WatericeWeather Ball (Ice)
1.500
100%20.5 s
5.0 charged
33% HP left on average
14
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.453
100%14.0 s
3.0 charged
31% HP left on average
15
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
1.448
100%18.5 s
4.0 charged
31% HP left on average
16
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.407
100%15.0 s
3.0 charged
29% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
1.367
100%17.0 s
4.0 charged
27% HP left on average
18
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
1.351
100%18.5 s
5.0 charged
26% HP left on average
19
Cobalion
fightingDouble Kick
fightingSacred SwordsteelIron Head
1.328
100%15.0 s
5.0 charged
25% HP left on average
20
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
1.324
100%18.5 s
5.0 charged
24% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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