Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.847 | 100% | 17.0 s 4.0 charged | 65% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.493 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 3 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 2.471 | 100% | 22.5 s 5.0 charged | 60% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 1.916 | 100% | 13.0 s 3.0 charged | 48% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterSurf | 1.854 | 100% | 19.0 s 4.0 charged | 46% HP left on average | |
| 6 | grassVine Whip waterChilling WatergrassTrailblaze | 1.852 | 100% | 22.5 s 5.0 charged | 46% HP left on average | |
| 7 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.837 | 100% | 19.5 s 5.0 charged | 46% HP left on average | |
| 8 | flyingPeck fightingAura SpherefireFlamethrower | 1.765 | 100% | 18.5 s 5.0 charged | 43% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.578 | 100% | 13.0 s 3.0 charged | 37% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireMagma Storm | 1.529 | 100% | 13.0 s 3.0 charged | 35% HP left on average | |
| 11 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.514 | 100% | 18.0 s 5.0 charged | 34% HP left on average | |
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.500 | 100% | 17.5 s 4.0 charged | 33% HP left on average | |
| 13 | icePowder Snow waterChilling WatericeWeather Ball (Ice) | 1.500 | 100% | 20.5 s 5.0 charged | 33% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.453 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 15 | ghostAstonish fightingFocus BlastpsychicPsyshock | 1.448 | 100% | 18.5 s 4.0 charged | 31% HP left on average | |
| 16 | fightingCounter groundDrill RunwaterRazor Shell | 1.407 | 100% | 15.0 s 3.0 charged | 29% HP left on average | |
| 17 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.367 | 100% | 17.0 s 4.0 charged | 27% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.351 | 100% | 18.5 s 5.0 charged | 26% HP left on average | |
| 19 | fightingDouble Kick fightingSacred SwordsteelIron Head | 1.328 | 100% | 15.0 s 5.0 charged | 25% HP left on average | |
| 20 | fightingLow Kick darkDark PulsedarkFoul Play | 1.324 | 100% | 18.5 s 5.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.