Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 2.661 | 100% | 14.5 s 4.0 charged | 62% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 2.315 | 100% | 14.0 s 4.0 charged | 57% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 2.310 | 100% | 14.0 s 4.0 charged | 57% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundEarth Power | 2.191 | 100% | 13.5 s 4.0 charged | 54% HP left on average | |
| 5 | groundMud Shot groundEarthquakerockAncient Power | 2.191 | 100% | 14.5 s 4.0 charged | 54% HP left on average | |
| 6 | groundSand Attack groundEarthquakegroundEarth Power | 2.151 | 100% | 15.0 s 4.0 charged | 54% HP left on average | |
| 7 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.133 | 100% | 15.5 s 4.0 charged | 53% HP left on average | |
| 8 | groundMud-Slap groundEarthquakewaterSurf | 2.105 | 100% | 16.0 s 4.0 charged | 52% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.051 | 100% | 16.0 s 4.0 charged | 51% HP left on average | |
| 10 | groundMud-Slap groundEarthquakefightingBrick Break | 2.012 | 100% | 14.0 s 4.0 charged | 50% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 1.958 | 100% | 14.0 s 4.0 charged | 49% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.951 | 100% | 15.5 s 4.0 charged | 49% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 1.902 | 100% | 16.5 s 4.0 charged | 47% HP left on average | |
| 14 | groundMud Shot groundDrill RungroundScorching Sands | 1.899 | 100% | 11.5 s 3.0 charged | 47% HP left on average | |
| 15 | darkBite groundEarthquakedarkCrunch | 1.869 | 100% | 16.5 s 4.0 charged | 46% HP left on average | |
| 16 | groundMud-Slap groundBulldozenormalBody Slam | 1.862 | 100% | 17.5 s 4.0 charged | 46% HP left on average | |
| 17 | groundMud-Slap groundEarthquakewaterSurf | 1.828 | 100% | 16.0 s 4.0 charged | 45% HP left on average | |
| 18 | dragonDragon Breath fireOverheatfireFusion Flare | 1.818 | 100% | 13.5 s 3.0 charged | 45% HP left on average | |
| 19 | fightingDouble Kick groundEarth PowergroundSand Tomb | 1.786 | 100% | 14.0 s 4.0 charged | 44% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundEarth Power | 1.779 | 100% | 13.5 s 4.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.