Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.648 | 100% | 17.5 s 4.0 charged | 39% HP left on average | |
| 2 | groundMud-Slap groundEarthquakefightingBrick Break | 1.150 | 100% | 14.0 s 4.0 charged | 13% HP left on average | |
| 3 | groundMud Shot groundDrill RungroundScorching Sands | 1.146 | 100% | 11.5 s 3.0 charged | 13% HP left on average | |
| 4 | darkBite groundEarthquakedarkCrunch | 1.142 | 100% | 16.5 s 4.0 charged | 12% HP left on average | |
| 5 | dragonDragon Breath fireOverheatfireFusion Flare | 1.119 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.064 | 100% | 12.0 s 3.0 charged | 6% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundEarth Power | 1.034 | 100% | 13.5 s 4.0 charged | 3% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.967 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.967 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 10 | darkBite grassPower WhipgrassEnergy Ball | 0.967 | 0% | 19.0 s 4.0 charged | 0% HP left on average | |
| 11 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 0.950 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 12 | darkBite darkDark PulsedragonDragon Pulse | 0.875 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFusion Flare | 0.842 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 14 | darkBite darkDark PulsedragonDragon Pulse | 0.842 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 15 | groundMud-Slap fightingSuperpowergroundDrill Run | 0.808 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 16 | groundSand Attack groundEarthquakegroundSand Tomb | 0.800 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 17 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 0.792 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 18 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 0.775 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail fightingBrick BreaksteelHeavy Slam | 0.767 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 20 | dragonDragon Breath darkCrunchdragonOutrage | 0.767 | 0% | 14.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.