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PoGoBud
Raid Hour · YveltalNext · 19h 31m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.648
100%17.5 s
4.0 charged
39% HP left on average
2
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.150
100%14.0 s
4.0 charged
13% HP left on average
3
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.146
100%11.5 s
3.0 charged
13% HP left on average
4
Zygarde (Fifty Percent)
darkBite
groundEarthquakedarkCrunch
1.142
100%16.5 s
4.0 charged
12% HP left on average
5
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.119
100%13.5 s
3.0 charged
11% HP left on average
6
Shadow Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
1.064
100%12.0 s
3.0 charged
6% HP left on average
7
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.034
100%13.5 s
4.0 charged
3% HP left on average
8
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.967
0%12.5 s
3.0 charged
0% HP left on average
9
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
0.967
0%14.5 s
4.0 charged
0% HP left on average
10
Zarude
darkBite
grassPower WhipgrassEnergy Ball
0.967
0%19.0 s
4.0 charged
0% HP left on average
11
Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
0.950
0%14.5 s
4.0 charged
0% HP left on average
12
Shadow Hydreigon
darkBite
darkDark PulsedragonDragon Pulse
0.875
0%14.5 s
4.0 charged
0% HP left on average
13
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
0.842
0%11.0 s
2.0 charged
0% HP left on average
14
Hydreigon
darkBite
darkDark PulsedragonDragon Pulse
0.842
0%16.0 s
4.0 charged
0% HP left on average
15
Shadow Rhyperior
groundMud-Slap
fightingSuperpowergroundDrill Run
0.808
0%14.0 s
3.0 charged
0% HP left on average
16
Gliscor
groundSand Attack
groundEarthquakegroundSand Tomb
0.800
0%13.5 s
3.0 charged
0% HP left on average
17
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
0.792
0%12.5 s
2.0 charged
0% HP left on average
18
Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
0.775
0%14.0 s
3.0 charged
0% HP left on average
19
Aggron
dragonDragon Tail
fightingBrick BreaksteelHeavy Slam
0.767
0%12.5 s
3.0 charged
0% HP left on average
20
Shadow Zekrom
dragonDragon Breath
darkCrunchdragonOutrage
0.767
0%14.5 s
4.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.