Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.788 | 100% | 17.0 s 3.0 charged | 44% HP left on average | |
| 2 | darkBite groundEarthquakedarkCrunch | 1.233 | 100% | 16.0 s 3.0 charged | 19% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 1.128 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 4 | dragonDragon Breath fireOverheatfireFusion Flare | 1.060 | 100% | 13.5 s 3.0 charged | 6% HP left on average | |
| 5 | dragonDragon Breath dragonOutragesteelFlash Cannon | 0.925 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 6 | groundMud Shot groundMud BombwaterMuddy Water | 0.875 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 0.817 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 8 | groundMud Shot groundEarthquakewaterMuddy Water | 0.817 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 9 | dragonDragon Breath darkCrunchdragonOutrage | 0.767 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakedarkCrunch | 0.767 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 11 | fireFire Fang fireOverheatdragonDraco Meteor | 0.750 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 0.717 | 0% | 18.0 s 3.0 charged | 0% HP left on average | |
| 13 | groundSand Attack groundScorching SandsgroundBulldoze | 0.708 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 0.708 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.675 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | fireFire Fang fireFire BlastfireFlamethrower | 0.675 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingFocus BlastfireFlamethrower | 0.675 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFire Blast | 0.675 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 19 | fireFire Fang fireFire BlastwaterHydro Pump | 0.675 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 20 | electricVolt Switch fightingAura SphereghostShadow Ball | 0.675 | 0% | 12.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.