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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.788
100%17.0 s
3.0 charged
44% HP left on average
2
Zygarde (Fifty Percent)
darkBite
groundEarthquakedarkCrunch
1.233
100%16.0 s
3.0 charged
19% HP left on average
3
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.128
100%13.5 s
3.0 charged
11% HP left on average
4
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.060
100%13.5 s
3.0 charged
6% HP left on average
5
Zekrom
dragonDragon Breath
dragonOutragesteelFlash Cannon
0.925
0%19.5 s
4.0 charged
0% HP left on average
6
Stunfisk
groundMud Shot
groundMud BombwaterMuddy Water
0.875
0%18.5 s
5.0 charged
0% HP left on average
7
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
0.817
0%12.0 s
3.0 charged
0% HP left on average
8
Galarian Stunfisk
groundMud Shot
groundEarthquakewaterMuddy Water
0.817
0%17.0 s
3.0 charged
0% HP left on average
9
Shadow Zekrom
dragonDragon Breath
darkCrunchdragonOutrage
0.767
0%13.5 s
3.0 charged
0% HP left on average
10
Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
0.767
0%19.5 s
4.0 charged
0% HP left on average
11
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.750
0%9.5 s
1.0 charged
0% HP left on average
12
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
0.717
0%18.0 s
3.0 charged
0% HP left on average
13
Shadow Vibrava
groundSand Attack
groundScorching SandsgroundBulldoze
0.708
0%10.0 s
2.0 charged
0% HP left on average
14
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
0.708
0%14.5 s
3.0 charged
0% HP left on average
15
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.675
0%8.0 s
1.0 charged
0% HP left on average
16
Shadow Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
0.675
0%9.5 s
1.0 charged
0% HP left on average
17
Shadow Mewtwo
fightingCounter
fightingFocus BlastfireFlamethrower
0.675
0%9.5 s
1.0 charged
0% HP left on average
18
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
0.675
0%9.5 s
1.0 charged
0% HP left on average
19
Shadow Salamence
fireFire Fang
fireFire BlastwaterHydro Pump
0.675
0%9.5 s
1.0 charged
0% HP left on average
20
Raikou
electricVolt Switch
fightingAura SphereghostShadow Ball
0.675
0%12.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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