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PoGoBud
Raid Hour · YveltalNext · 18h 50m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
1.656
100%11.5 s
2.0 charged
40% HP left on average
2
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.180
100%17.0 s
3.0 charged
15% HP left on average
3
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.056
100%10.5 s
2.0 charged
5% HP left on average
4
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
0.975
0%11.5 s
3.0 charged
0% HP left on average
5
Shadow Palkia
dragonDragon Breath
waterAqua TailfireFire Blast
0.917
0%12.0 s
2.0 charged
0% HP left on average
6
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
0.917
0%12.5 s
3.0 charged
0% HP left on average
7
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
0.908
0%11.0 s
2.0 charged
0% HP left on average
8
Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
0.900
0%12.5 s
3.0 charged
0% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.892
0%12.5 s
3.0 charged
0% HP left on average
10
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
0.883
0%11.0 s
1.0 charged
0% HP left on average
11
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
0.842
0%11.5 s
2.0 charged
0% HP left on average
12
Palkia (Origin)
dragonDragon Breath
waterAqua TailfireFire Blast
0.833
0%12.5 s
3.0 charged
0% HP left on average
13
Palkia
dragonDragon Breath
waterAqua TailfireFire Blast
0.817
0%12.5 s
3.0 charged
0% HP left on average
14
Shadow Vibrava
groundSand Attack
groundScorching SandsgroundBulldoze
0.775
0%12.0 s
2.0 charged
0% HP left on average
15
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
0.767
0%12.0 s
2.0 charged
0% HP left on average
16
Shadow Mewtwo
fightingCounter
fightingFocus BlastfireFlamethrower
0.758
0%11.0 s
1.0 charged
0% HP left on average
17
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
0.758
0%11.5 s
2.0 charged
0% HP left on average
18
Shadow Haxorus
fightingCounter
groundEarthquakewaterSurf
0.758
0%11.5 s
2.0 charged
0% HP left on average
19
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
0.758
0%11.5 s
2.0 charged
0% HP left on average
20
Shadow Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
0.750
0%10.0 s
0.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.