Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarth PowerfireFire Blast | 5.000 | 100% | 13.5 s 3.0 charged | 80% HP left on average | |
| 2 | groundMud Shot groundEarth PowerfireFire Blast | 3.776 | 100% | 13.5 s 3.0 charged | 74% HP left on average | |
| 3 | groundMud-Slap groundEarth PowergrassSeed Bomb | 3.725 | 100% | 15.5 s 3.0 charged | 73% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.189 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.189 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 6 | groundSand Attack groundEarthquakegroundEarth Power | 3.041 | 100% | 14.5 s 3.0 charged | 67% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 2.658 | 100% | 14.0 s 3.0 charged | 62% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.455 | 100% | 15.5 s 3.0 charged | 59% HP left on average | |
| 9 | groundMud Shot groundEarth PowergroundScorching Sands | 2.443 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 10 | groundMud-Slap groundEarthquakefightingBrick Break | 2.315 | 100% | 14.0 s 3.0 charged | 57% HP left on average | |
| 11 | groundMud-Slap groundEarthquakewaterSurf | 2.291 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.254 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 13 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.254 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 2.212 | 100% | 14.0 s 3.0 charged | 55% HP left on average | |
| 15 | groundMud Shot groundDrill RungroundScorching Sands | 2.066 | 100% | 11.5 s 3.0 charged | 52% HP left on average | |
| 16 | fightingDouble Kick groundEarth PowergroundSand Tomb | 2.055 | 100% | 14.0 s 3.0 charged | 51% HP left on average | |
| 17 | dragonDragon Breath fireOverheatfireFusion Flare | 2.051 | 100% | 13.5 s 3.0 charged | 51% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.051 | 100% | 15.5 s 3.0 charged | 51% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 2.025 | 100% | 15.5 s 3.0 charged | 51% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.021 | 100% | 17.0 s 4.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.