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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
5.000
100%13.5 s
3.0 charged
80% HP left on average
2
Shadow Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
3.776
100%13.5 s
3.0 charged
74% HP left on average
3
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
3.725
100%15.5 s
3.0 charged
73% HP left on average
4
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
3.189
100%15.5 s
3.0 charged
69% HP left on average
5
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
3.189
100%15.5 s
3.0 charged
69% HP left on average
6
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
3.041
100%14.5 s
3.0 charged
67% HP left on average
7
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.658
100%14.0 s
3.0 charged
62% HP left on average
8
Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
2.455
100%15.5 s
3.0 charged
59% HP left on average
9
Shadow Flygon
groundMud Shot
groundEarth PowergroundScorching Sands
2.443
100%13.5 s
3.0 charged
59% HP left on average
10
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
2.315
100%14.0 s
3.0 charged
57% HP left on average
11
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
2.291
100%15.5 s
3.0 charged
56% HP left on average
12
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.254
100%15.5 s
3.0 charged
56% HP left on average
13
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.254
100%15.5 s
3.0 charged
56% HP left on average
14
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.212
100%14.0 s
3.0 charged
55% HP left on average
15
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.066
100%11.5 s
3.0 charged
52% HP left on average
16
Nidoking
fightingDouble Kick
groundEarth PowergroundSand Tomb
2.055
100%14.0 s
3.0 charged
51% HP left on average
17
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
2.051
100%13.5 s
3.0 charged
51% HP left on average
18
Shadow Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
2.051
100%15.5 s
3.0 charged
51% HP left on average
19
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
2.025
100%15.5 s
3.0 charged
51% HP left on average
20
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.021
100%17.0 s
4.0 charged
51% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.