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PoGoBud
Raid Hour · YveltalNext · 17h 56m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
1.294
100%13.5 s
3.0 charged
23% HP left on average
2
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.204
100%17.0 s
4.0 charged
17% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.156
100%14.0 s
3.0 charged
13% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.155
100%14.0 s
3.0 charged
13% HP left on average
5
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.112
100%14.0 s
3.0 charged
10% HP left on average
6
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
1.101
100%14.5 s
3.0 charged
9% HP left on average
7
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.080
100%15.5 s
3.0 charged
7% HP left on average
8
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.053
100%12.5 s
3.0 charged
5% HP left on average
9
Shadow Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
1.051
100%13.5 s
3.0 charged
5% HP left on average
10
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.050
100%15.5 s
3.0 charged
5% HP left on average
11
Zarude
darkBite
grassPower WhipgrassEnergy Ball
0.917
0%17.5 s
4.0 charged
0% HP left on average
12
Kommo-o
steelMetal Sound
fightingClose CombatfireFlamethrower
0.908
0%14.0 s
3.0 charged
0% HP left on average
13
Hydreigon
darkBite
darkDark PulsedragonDragon Pulse
0.825
0%15.0 s
3.0 charged
0% HP left on average
14
Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.750
0%10.0 s
1.0 charged
0% HP left on average
15
Zekrom
dragonDragon Breath
darkCrunchdragonOutrage
0.742
0%15.0 s
3.0 charged
0% HP left on average
16
Clodsire
groundMud Shot
groundEarthquakewaterWater Pulse
0.725
0%15.0 s
3.0 charged
0% HP left on average
17
Kyurem
dragonDragon Breath
iceGlaciatedragonDraco Meteor
0.717
0%15.0 s
3.0 charged
0% HP left on average
18
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingBrick Break
0.708
0%11.0 s
2.0 charged
0% HP left on average
19
Shadow Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
0.708
0%12.0 s
2.0 charged
0% HP left on average
20
Guzzlord
darkSnarl
darkBrutal SwingdarkCrunch
0.708
0%17.0 s
4.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.