Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarth PowerfireFire Blast | 1.294 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.204 | 100% | 17.0 s 4.0 charged | 17% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.156 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 1.155 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 5 | groundMud-Slap groundEarthquakefightingBrick Break | 1.112 | 100% | 14.0 s 3.0 charged | 10% HP left on average | |
| 6 | groundSand Attack groundEarthquakegroundEarth Power | 1.101 | 100% | 14.5 s 3.0 charged | 9% HP left on average | |
| 7 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.080 | 100% | 15.5 s 3.0 charged | 7% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.053 | 100% | 12.5 s 3.0 charged | 5% HP left on average | |
| 9 | groundMud Shot groundEarth PowerfireFire Blast | 1.051 | 100% | 13.5 s 3.0 charged | 5% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.050 | 100% | 15.5 s 3.0 charged | 5% HP left on average | |
| 11 | darkBite grassPower WhipgrassEnergy Ball | 0.917 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 12 | steelMetal Sound fightingClose CombatfireFlamethrower | 0.908 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 13 | darkBite darkDark PulsedragonDragon Pulse | 0.825 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 14 | fireFire Fang fireOverheatdragonDraco Meteor | 0.750 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath darkCrunchdragonOutrage | 0.742 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 16 | groundMud Shot groundEarthquakewaterWater Pulse | 0.725 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 17 | dragonDragon Breath iceGlaciatedragonDraco Meteor | 0.717 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingBrick Break | 0.708 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 19 | groundMud-Slap groundEarthquakefightingSuperpower | 0.708 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 20 | darkSnarl darkBrutal SwingdarkCrunch | 0.708 | 0% | 17.0 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.