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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Breaking Swipe

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.416
100%14.0 s
3.0 charged
29% HP left on average
2
Torterra
groundMud-Slap
groundEarthquakegroundSand Tomb
1.300
100%15.5 s
3.0 charged
23% HP left on average
3
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
1.259
100%16.5 s
3.0 charged
21% HP left on average
4
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.250
100%17.0 s
3.0 charged
20% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.229
100%13.5 s
3.0 charged
19% HP left on average
6
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.185
100%15.5 s
3.0 charged
16% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
1.177
100%14.0 s
3.0 charged
15% HP left on average
8
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.176
100%14.0 s
3.0 charged
15% HP left on average
9
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.158
100%15.5 s
3.0 charged
14% HP left on average
10
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.149
100%14.5 s
3.0 charged
13% HP left on average
11
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
1.110
100%15.5 s
3.0 charged
10% HP left on average
12
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.081
100%15.5 s
3.0 charged
8% HP left on average
13
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.057
100%20.0 s
4.0 charged
5% HP left on average
14
Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
1.052
100%17.5 s
3.0 charged
5% HP left on average
15
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
1.051
100%16.0 s
3.0 charged
5% HP left on average
16
Mudsdale
groundMud-Slap
groundBulldozenormalBody Slam
1.006
100%17.0 s
3.0 charged
1% HP left on average
17
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
0.983
0%19.5 s
4.0 charged
0% HP left on average
18
Krookodile
groundMud-Slap
groundSand TombfightingBrick Break
0.975
0%14.5 s
3.0 charged
0% HP left on average
19
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
0.958
0%13.0 s
3.0 charged
0% HP left on average
20
Golem
groundMud Shot
groundEarthquakerockStone Edge
0.950
0%16.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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