Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 1.416 | 100% | 14.0 s 3.0 charged | 29% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundSand Tomb | 1.300 | 100% | 15.5 s 3.0 charged | 23% HP left on average | |
| 3 | groundSand Attack groundEarthquakegroundEarth Power | 1.259 | 100% | 16.5 s 3.0 charged | 21% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.250 | 100% | 17.0 s 3.0 charged | 20% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 1.229 | 100% | 13.5 s 3.0 charged | 19% HP left on average | |
| 6 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.185 | 100% | 15.5 s 3.0 charged | 16% HP left on average | |
| 7 | normalScratch groundHigh HorsepowerfireFire Punch | 1.177 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 1.176 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.158 | 100% | 15.5 s 3.0 charged | 14% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundEarth Power | 1.149 | 100% | 14.5 s 3.0 charged | 13% HP left on average | |
| 11 | groundMud-Slap groundEarthquakewaterSurf | 1.110 | 100% | 15.5 s 3.0 charged | 10% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.081 | 100% | 15.5 s 3.0 charged | 8% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.057 | 100% | 20.0 s 4.0 charged | 5% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegrassTrailblaze | 1.052 | 100% | 17.5 s 3.0 charged | 5% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 1.051 | 100% | 16.0 s 3.0 charged | 5% HP left on average | |
| 16 | groundMud-Slap groundBulldozenormalBody Slam | 1.006 | 100% | 17.0 s 3.0 charged | 1% HP left on average | |
| 17 | groundMud-Slap groundEarth PowergrassSeed Bomb | 0.983 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 18 | groundMud-Slap groundSand TombfightingBrick Break | 0.975 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 19 | groundMud Shot groundDrill RungroundScorching Sands | 0.958 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 20 | groundMud Shot groundEarthquakerockStone Edge | 0.950 | 0% | 16.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.