Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 4.625 | 100% | 14.5 s 3.0 charged | 78% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.022 | 100% | 17.0 s 3.0 charged | 75% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 3.776 | 100% | 13.5 s 3.0 charged | 74% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.189 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundSand Tomb | 3.189 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 2.658 | 100% | 14.0 s 3.0 charged | 62% HP left on average | |
| 7 | groundSand Attack groundEarthquakegroundEarth Power | 2.614 | 100% | 16.5 s 3.0 charged | 62% HP left on average | |
| 8 | groundMud-Slap groundEarthquakewaterSurf | 2.291 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 2.258 | 100% | 14.5 s 3.0 charged | 56% HP left on average | |
| 10 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.254 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 11 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.254 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 2.212 | 100% | 13.5 s 3.0 charged | 55% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundSand Tomb | 2.139 | 100% | 15.5 s 3.0 charged | 53% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.132 | 100% | 17.5 s 3.0 charged | 53% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.051 | 100% | 15.5 s 3.0 charged | 51% HP left on average | |
| 16 | icePowder Snow groundHigh HorsepowericeAvalanche | 2.043 | 100% | 14.5 s 3.0 charged | 51% HP left on average | |
| 17 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 2.025 | 100% | 15.5 s 3.0 charged | 51% HP left on average | |
| 18 | groundMud-Slap groundEarthquakewaterSurf | 1.967 | 100% | 15.5 s 3.0 charged | 49% HP left on average | |
| 19 | groundMud-Slap groundBulldozenormalBody Slam | 1.923 | 100% | 17.0 s 3.0 charged | 48% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.902 | 100% | 17.0 s 3.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.