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PoGoBud
Raid Hour · YveltalNext · 23h 39m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.587
100%13.0 s
3.0 charged
61% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterScald
2.443
100%14.0 s
3.0 charged
59% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.296
100%13.0 s
3.0 charged
56% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.233
100%11.0 s
3.0 charged
55% HP left on average
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.188
100%15.0 s
3.0 charged
54% HP left on average
6
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.183
100%13.0 s
3.0 charged
54% HP left on average
7
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.905
100%13.5 s
3.0 charged
48% HP left on average
8
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.890
100%13.0 s
3.0 charged
47% HP left on average
9
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.857
100%11.5 s
3.0 charged
46% HP left on average
10
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.838
100%14.5 s
3.0 charged
46% HP left on average
11
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.824
100%12.0 s
3.0 charged
45% HP left on average
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.811
100%13.0 s
3.0 charged
45% HP left on average
13
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.779
100%13.5 s
3.0 charged
44% HP left on average
14
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.761
100%13.0 s
3.0 charged
43% HP left on average
15
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.633
100%12.5 s
1.0 charged
39% HP left on average
16
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.625
100%13.0 s
3.0 charged
38% HP left on average
17
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.622
100%14.0 s
3.0 charged
38% HP left on average
18
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.621
100%16.0 s
2.0 charged
38% HP left on average
19
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.606
100%17.5 s
3.0 charged
38% HP left on average
20
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
1.589
100%13.0 s
3.0 charged
37% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.