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PoGoBud
Raid Hour · YveltalNext · 19h 7m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.233
100%11.0 s
3.0 charged
55% HP left on average
2
Shadow Golisopod
ghostShadow Claw
waterAqua JetwaterRazor Shell
1.959
100%12.0 s
3.0 charged
49% HP left on average
3
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.905
100%13.5 s
3.0 charged
48% HP left on average
4
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.890
100%13.0 s
3.0 charged
47% HP left on average
5
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.857
100%11.5 s
3.0 charged
46% HP left on average
6
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.824
100%12.0 s
3.0 charged
45% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.811
100%13.0 s
3.0 charged
45% HP left on average
8
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.779
100%13.5 s
3.0 charged
44% HP left on average
9
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.761
100%13.0 s
3.0 charged
43% HP left on average
10
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.680
100%13.0 s
3.0 charged
40% HP left on average
11
Victini
normalQuick Attack
fireV-createfireOverheat
1.651
100%14.0 s
3.0 charged
39% HP left on average
12
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.633
100%12.5 s
1.0 charged
39% HP left on average
13
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.625
100%13.0 s
3.0 charged
38% HP left on average
14
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.622
100%14.0 s
3.0 charged
38% HP left on average
15
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.621
100%16.0 s
2.0 charged
38% HP left on average
16
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
1.589
100%13.0 s
3.0 charged
37% HP left on average
17
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.577
100%14.0 s
3.0 charged
37% HP left on average
18
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
1.535
100%13.5 s
3.0 charged
35% HP left on average
19
Emboar
fireEmber
fireBlast BurnfireHeat Wave
1.516
100%13.0 s
3.0 charged
34% HP left on average
20
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.509
100%13.0 s
1.0 charged
34% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.