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PoGoBud

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.680
100%13.0 s
3.0 charged
40% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.455
100%13.0 s
3.0 charged
31% HP left on average
3
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.409
100%13.0 s
3.0 charged
29% HP left on average
4
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.389
100%14.5 s
3.0 charged
28% HP left on average
5
Volcanion
fireIncinerate
fireOverheatwaterScald
1.296
100%14.0 s
3.0 charged
23% HP left on average
6
Victini
normalQuick Attack
fireV-createfireOverheat
1.241
100%14.0 s
3.0 charged
19% HP left on average
7
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.226
100%14.5 s
3.0 charged
18% HP left on average
8
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.220
100%13.0 s
3.0 charged
18% HP left on average
9
Incineroar
fireFire Fang
fireBlast BurnfireBlaze Kick
1.216
100%14.0 s
3.0 charged
18% HP left on average
10
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.211
100%16.0 s
3.0 charged
17% HP left on average
11
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.202
100%13.0 s
3.0 charged
17% HP left on average
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.156
100%13.0 s
3.0 charged
13% HP left on average
13
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.151
100%13.5 s
3.0 charged
13% HP left on average
14
Hisuian Samurott
waterWaterfall
fightingSacred SwordwaterRazor Shell
1.149
100%11.5 s
3.0 charged
13% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.142
100%13.5 s
3.0 charged
12% HP left on average
16
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.105
100%11.5 s
3.0 charged
9% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.079
100%16.0 s
4.0 charged
7% HP left on average
18
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
1.039
100%14.5 s
3.0 charged
4% HP left on average
19
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.037
100%16.0 s
2.0 charged
4% HP left on average
20
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.028
100%16.0 s
3.0 charged
3% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.