Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.680 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 1.455 | 100% | 13.0 s 3.0 charged | 31% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.409 | 100% | 13.0 s 3.0 charged | 29% HP left on average | |
| 4 | darkSnarl fightingFocus BlastdarkFoul Play | 1.389 | 100% | 14.5 s 3.0 charged | 28% HP left on average | |
| 5 | fireIncinerate fireOverheatwaterScald | 1.296 | 100% | 14.0 s 3.0 charged | 23% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 1.241 | 100% | 14.0 s 3.0 charged | 19% HP left on average | |
| 7 | waterWaterfall waterHydro PumpwaterSurf | 1.226 | 100% | 14.5 s 3.0 charged | 18% HP left on average | |
| 8 | fireEmber fireHeat WavefireFlame Charge | 1.220 | 100% | 13.0 s 3.0 charged | 18% HP left on average | |
| 9 | fireFire Fang fireBlast BurnfireBlaze Kick | 1.216 | 100% | 14.0 s 3.0 charged | 18% HP left on average | |
| 10 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.211 | 100% | 16.0 s 3.0 charged | 17% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.202 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.156 | 100% | 13.0 s 3.0 charged | 13% HP left on average | |
| 13 | dragonDragon Breath fireOverheatfireFusion Flare | 1.151 | 100% | 13.5 s 3.0 charged | 13% HP left on average | |
| 14 | waterWaterfall fightingSacred SwordwaterRazor Shell | 1.149 | 100% | 11.5 s 3.0 charged | 13% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 1.142 | 100% | 13.5 s 3.0 charged | 12% HP left on average | |
| 16 | waterWaterfall waterAqua TaildarkCrunch | 1.105 | 100% | 11.5 s 3.0 charged | 9% HP left on average | |
| 17 | fireFire Spin fireFlamethrowersteelIron Head | 1.079 | 100% | 16.0 s 4.0 charged | 7% HP left on average | |
| 18 | waterWaterfall waterOrigin PulsewaterSurf | 1.039 | 100% | 14.5 s 3.0 charged | 4% HP left on average | |
| 19 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.037 | 100% | 16.0 s 2.0 charged | 4% HP left on average | |
| 20 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.028 | 100% | 16.0 s 3.0 charged | 3% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.