Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.233 | 100% | 11.0 s 3.0 charged | 55% HP left on average | |
| 2 | ghostShadow Claw waterAqua JetwaterRazor Shell | 1.959 | 100% | 12.0 s 3.0 charged | 49% HP left on average | |
| 3 | dragonDragon Breath fireOverheatfireFusion Flare | 1.905 | 100% | 13.5 s 3.0 charged | 48% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.890 | 100% | 13.0 s 3.0 charged | 47% HP left on average | |
| 5 | waterWaterfall waterAqua TaildarkCrunch | 1.857 | 100% | 11.5 s 3.0 charged | 46% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.824 | 100% | 12.0 s 3.0 charged | 45% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.811 | 100% | 13.0 s 3.0 charged | 45% HP left on average | |
| 8 | waterWaterfall waterSurfwaterAqua Tail | 1.779 | 100% | 13.5 s 3.0 charged | 44% HP left on average | |
| 9 | fireEmber fireHeat WavefireFlame Charge | 1.761 | 100% | 13.0 s 3.0 charged | 43% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireMagma Storm | 1.680 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 11 | normalQuick Attack fireV-createfireOverheat | 1.651 | 100% | 14.0 s 3.0 charged | 39% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 1.633 | 100% | 12.5 s 1.0 charged | 39% HP left on average | |
| 13 | fireEmber fireHeat WavefireFlame Charge | 1.625 | 100% | 13.0 s 3.0 charged | 38% HP left on average | |
| 14 | fireIncinerate fireBlast BurnfireFlamethrower | 1.622 | 100% | 14.0 s 3.0 charged | 38% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.621 | 100% | 16.0 s 2.0 charged | 38% HP left on average | |
| 16 | waterWaterfall waterAqua JetwaterLiquidation | 1.589 | 100% | 13.0 s 3.0 charged | 37% HP left on average | |
| 17 | groundMud Shot waterHydro CannongroundEarthquake | 1.577 | 100% | 14.0 s 3.0 charged | 37% HP left on average | |
| 18 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.535 | 100% | 13.5 s 3.0 charged | 35% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 1.516 | 100% | 13.0 s 3.0 charged | 34% HP left on average | |
| 20 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.509 | 100% | 13.0 s 1.0 charged | 34% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.