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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%10.5 s
2.0 charged
56% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
1.598
100%13.0 s
3.0 charged
37% HP left on average
3
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.582
100%11.5 s
2.0 charged
37% HP left on average
4
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
1.538
100%12.5 s
2.0 charged
35% HP left on average
5
Volcanion
fireIncinerate
fireOverheatwaterScald
1.475
100%14.0 s
3.0 charged
32% HP left on average
6
Shadow Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
1.370
100%13.0 s
3.0 charged
27% HP left on average
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.336
100%13.0 s
3.0 charged
25% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.280
100%15.0 s
3.0 charged
22% HP left on average
9
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.270
100%12.5 s
2.0 charged
21% HP left on average
10
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.256
100%11.5 s
2.0 charged
20% HP left on average
11
Pawmot
fightingLow Kick
fightingClose CombatfightingBrick Break
1.214
100%12.5 s
2.0 charged
18% HP left on average
12
Dondozo
waterWaterfall
waterSurfwaterLiquidation
1.177
100%14.5 s
3.0 charged
15% HP left on average
13
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.174
100%10.5 s
2.0 charged
15% HP left on average
14
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.157
100%13.0 s
3.0 charged
14% HP left on average
15
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.101
100%13.0 s
3.0 charged
9% HP left on average
16
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.099
100%18.5 s
2.0 charged
9% HP left on average
17
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.088
100%12.5 s
2.0 charged
8% HP left on average
18
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.077
100%16.0 s
2.0 charged
7% HP left on average
19
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
1.040
100%21.5 s
3.0 charged
4% HP left on average
20
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.015
100%10.5 s
2.0 charged
1% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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