Skip to content
PoGoBud
Raid Hour · YveltalNext · 17h 47m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
2.661
100%14.0 s
2.0 charged
62% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.587
100%13.5 s
2.0 charged
61% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%10.5 s
2.0 charged
56% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.264
100%13.5 s
2.0 charged
56% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.153
100%13.5 s
2.0 charged
54% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.097
100%14.5 s
2.0 charged
52% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.914
100%13.5 s
2.0 charged
48% HP left on average
8
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.845
100%12.5 s
2.0 charged
46% HP left on average
9
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.824
100%15.0 s
3.0 charged
45% HP left on average
10
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.818
100%13.0 s
2.0 charged
45% HP left on average
11
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.811
100%13.5 s
2.0 charged
45% HP left on average
12
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.760
100%12.0 s
2.0 charged
43% HP left on average
13
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.731
100%14.0 s
2.0 charged
42% HP left on average
14
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.707
100%13.5 s
2.0 charged
41% HP left on average
15
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.702
100%12.5 s
2.0 charged
41% HP left on average
16
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.686
100%17.5 s
4.0 charged
41% HP left on average
17
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.683
100%13.5 s
2.0 charged
41% HP left on average
18
Victini
normalQuick Attack
fireV-createfireOverheat
1.683
100%13.5 s
2.0 charged
41% HP left on average
19
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.656
100%15.5 s
2.0 charged
40% HP left on average
20
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
1.656
100%16.0 s
3.0 charged
40% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.