Skip to content
PoGoBud
Raid Hour · YveltalNext · 17h 19m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%10.5 s
2.0 charged
56% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.153
100%13.5 s
2.0 charged
54% HP left on average
3
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.914
100%13.5 s
2.0 charged
48% HP left on average
4
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.845
100%12.5 s
2.0 charged
46% HP left on average
5
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.818
100%13.0 s
2.0 charged
45% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.811
100%13.5 s
2.0 charged
45% HP left on average
7
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.760
100%12.0 s
2.0 charged
43% HP left on average
8
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.731
100%14.0 s
2.0 charged
42% HP left on average
9
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.707
100%13.5 s
2.0 charged
41% HP left on average
10
Shadow Golisopod
ghostShadow Claw
waterAqua JetwaterRazor Shell
1.702
100%11.5 s
2.0 charged
41% HP left on average
11
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.702
100%12.5 s
2.0 charged
41% HP left on average
12
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.683
100%13.5 s
2.0 charged
41% HP left on average
13
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.656
100%15.5 s
2.0 charged
40% HP left on average
14
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
1.656
100%16.0 s
3.0 charged
40% HP left on average
15
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
1.589
100%13.5 s
2.0 charged
37% HP left on average
16
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.582
100%11.5 s
2.0 charged
37% HP left on average
17
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.538
100%12.0 s
0.0 charged
35% HP left on average
18
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
1.538
100%12.5 s
2.0 charged
35% HP left on average
19
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
1.505
100%16.0 s
3.0 charged
34% HP left on average
20
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.481
100%13.5 s
0.0 charged
33% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.