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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.860
100%13.0 s
3.0 charged
65% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterScald
2.614
100%14.0 s
3.0 charged
62% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.508
100%13.0 s
3.0 charged
60% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%10.5 s
2.0 charged
56% HP left on average
5
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.123
100%13.0 s
3.0 charged
53% HP left on average
6
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.123
100%13.5 s
3.0 charged
53% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.068
100%14.5 s
3.0 charged
52% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatsteelIron Head
2.012
100%13.5 s
3.0 charged
50% HP left on average
9
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.988
100%11.5 s
3.0 charged
50% HP left on average
10
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.824
100%15.0 s
3.0 charged
45% HP left on average
11
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.824
100%12.5 s
3.0 charged
45% HP left on average
12
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.798
100%13.0 s
3.0 charged
44% HP left on average
13
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.777
100%16.0 s
2.0 charged
44% HP left on average
14
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.714
100%14.0 s
3.0 charged
42% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.690
100%13.5 s
3.0 charged
41% HP left on average
16
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.686
100%17.5 s
4.0 charged
41% HP left on average
17
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.682
100%12.5 s
3.0 charged
41% HP left on average
18
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.667
100%14.0 s
3.0 charged
40% HP left on average
19
Victini
normalQuick Attack
fireV-createfireOverheat
1.667
100%14.0 s
3.0 charged
40% HP left on average
20
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.653
100%18.0 s
2.0 charged
40% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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