Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%10.5 s
2.0 charged
56% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.385
100%15.0 s
3.0 charged
28% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.190
100%13.0 s
3.0 charged
16% HP left on average
4
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.174
100%10.5 s
2.0 charged
15% HP left on average
5
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.074
100%14.5 s
3.0 charged
7% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.065
100%13.0 s
3.0 charged
6% HP left on average
7
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.054
100%16.0 s
3.0 charged
5% HP left on average
8
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.030
100%14.5 s
3.0 charged
3% HP left on average
9
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.015
100%10.5 s
2.0 charged
1% HP left on average
10
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
0.925
0%15.0 s
2.0 charged
0% HP left on average
11
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
0.908
0%18.0 s
2.0 charged
0% HP left on average
12
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
0.908
0%11.5 s
3.0 charged
0% HP left on average
13
Thundurus (Incarnate)
electricThunder Shock
fightingBrick BreakdarkCrunch
0.875
0%11.5 s
3.0 charged
0% HP left on average
14
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
0.842
0%11.5 s
2.0 charged
0% HP left on average
15
Shadow Darmanitan (Standard)
fireFire Fang
fireOverheatfightingFocus Blast
0.842
0%11.5 s
2.0 charged
0% HP left on average
16
Blacephalon
fireIncinerate
fireMind BlownfireMystical Fire
0.808
0%10.5 s
1.0 charged
0% HP left on average
17
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
0.758
0%10.0 s
1.0 charged
0% HP left on average
18
Shadow Mewtwo
fightingCounter
fightingFocus BlastfireFlamethrower
0.758
0%10.5 s
1.0 charged
0% HP left on average
19
Shadow Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
0.758
0%11.5 s
2.0 charged
0% HP left on average
20
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
0.758
0%11.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.