Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.264 | 100% | 10.5 s 2.0 charged | 56% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 1.630 | 100% | 13.0 s 3.0 charged | 39% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.582 | 100% | 11.5 s 2.0 charged | 37% HP left on average | |
| 4 | fireEmber fireOverheatfireFire Punch | 1.538 | 100% | 12.5 s 2.0 charged | 35% HP left on average | |
| 5 | fireFire Spin fireFlamethrowerfireMagma Storm | 1.405 | 100% | 13.0 s 3.0 charged | 29% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.360 | 100% | 13.0 s 3.0 charged | 26% HP left on average | |
| 7 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.336 | 100% | 17.0 s 3.0 charged | 25% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.270 | 100% | 12.5 s 2.0 charged | 21% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.256 | 100% | 11.5 s 2.0 charged | 20% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingBrick Break | 1.214 | 100% | 12.5 s 2.0 charged | 18% HP left on average | |
| 11 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.207 | 100% | 18.0 s 4.0 charged | 17% HP left on average | |
| 12 | fireIncinerate fireOverheatwaterScald | 1.192 | 100% | 14.0 s 3.0 charged | 16% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.183 | 100% | 13.0 s 3.0 charged | 15% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.174 | 100% | 10.5 s 2.0 charged | 15% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.156 | 100% | 15.5 s 4.0 charged | 13% HP left on average | |
| 16 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.137 | 100% | 16.0 s 3.0 charged | 12% HP left on average | |
| 17 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.133 | 100% | 17.5 s 3.0 charged | 12% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterSurf | 1.127 | 100% | 17.0 s 3.0 charged | 11% HP left on average | |
| 19 | darkSnarl fightingFocus BlastdarkDark Pulse | 1.122 | 100% | 16.0 s 3.0 charged | 11% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.121 | 100% | 19.0 s 3.0 charged | 11% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.