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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.964
100%12.5 s
4.0 charged
49% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.962
100%12.5 s
4.0 charged
49% HP left on average
3
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.840
100%14.5 s
4.0 charged
46% HP left on average
4
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.808
100%12.0 s
4.0 charged
45% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.790
100%14.5 s
4.0 charged
44% HP left on average
6
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.733
100%12.0 s
4.0 charged
42% HP left on average
7
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.716
100%14.0 s
4.0 charged
42% HP left on average
8
Lucario
fightingForce Palm
fightingClose CombatfireBlaze Kick
1.700
100%11.0 s
4.0 charged
41% HP left on average
9
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.673
100%11.0 s
4.0 charged
40% HP left on average
10
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.667
100%12.5 s
4.0 charged
40% HP left on average
11
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.663
100%11.0 s
4.0 charged
40% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.663
100%11.0 s
4.0 charged
40% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.632
100%15.5 s
5.0 charged
39% HP left on average
14
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.614
100%12.5 s
4.0 charged
38% HP left on average
15
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.593
100%14.0 s
4.0 charged
37% HP left on average
16
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.565
100%12.5 s
4.0 charged
36% HP left on average
17
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.563
100%15.5 s
4.0 charged
36% HP left on average
18
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.500
100%19.0 s
6.0 charged
33% HP left on average
19
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.495
100%14.5 s
4.0 charged
33% HP left on average
20
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.480
100%15.5 s
4.0 charged
32% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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