Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.964 | 100% | 12.5 s 4.0 charged | 49% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.962 | 100% | 12.5 s 4.0 charged | 49% HP left on average | |
| 3 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.840 | 100% | 14.5 s 4.0 charged | 46% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 1.808 | 100% | 12.0 s 4.0 charged | 45% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 1.790 | 100% | 14.5 s 4.0 charged | 44% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.733 | 100% | 12.0 s 4.0 charged | 42% HP left on average | |
| 7 | darkSnarl fightingFocus BlastdarkFoul Play | 1.716 | 100% | 14.0 s 4.0 charged | 42% HP left on average | |
| 8 | fightingForce Palm fightingClose CombatfireBlaze Kick | 1.700 | 100% | 11.0 s 4.0 charged | 41% HP left on average | |
| 9 | waterWaterfall waterAqua TaildarkCrunch | 1.673 | 100% | 11.0 s 4.0 charged | 40% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.667 | 100% | 12.5 s 4.0 charged | 40% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.663 | 100% | 11.0 s 4.0 charged | 40% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.663 | 100% | 11.0 s 4.0 charged | 40% HP left on average | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 1.632 | 100% | 15.5 s 5.0 charged | 39% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.614 | 100% | 12.5 s 4.0 charged | 38% HP left on average | |
| 15 | waterWaterfall waterHydro PumpwaterSurf | 1.593 | 100% | 14.0 s 4.0 charged | 37% HP left on average | |
| 16 | waterWaterfall waterSurfwaterAqua Tail | 1.565 | 100% | 12.5 s 4.0 charged | 36% HP left on average | |
| 17 | fightingCounter groundDrill RunwaterRazor Shell | 1.563 | 100% | 15.5 s 4.0 charged | 36% HP left on average | |
| 18 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.500 | 100% | 19.0 s 6.0 charged | 33% HP left on average | |
| 19 | fightingCounter groundDrill RunwaterRazor Shell | 1.495 | 100% | 14.5 s 4.0 charged | 33% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.480 | 100% | 15.5 s 4.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.