Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl fightingFocus BlastdarkFoul Play | 1.471 | 100% | 14.0 s 4.0 charged | 32% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 1.124 | 100% | 12.5 s 4.0 charged | 11% HP left on average | |
| 3 | fireFire Spin fireFlamethrowersteelIron Head | 1.079 | 100% | 15.5 s 5.0 charged | 7% HP left on average | |
| 4 | darkSucker Punch darkDark PulsedarkFoul Play | 0.908 | 0% | 16.5 s 5.0 charged | 0% HP left on average | |
| 5 | darkBite grassPower WhipgrassEnergy Ball | 0.883 | 0% | 16.5 s 4.0 charged | 0% HP left on average | |
| 6 | fireFire Spin fireFlamethrowerfireMagma Storm | 0.875 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 7 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.833 | 0% | 12.0 s 4.0 charged | 0% HP left on average | |
| 8 | dragonDragon Tail fightingBrick BreaksteelHeavy Slam | 0.833 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 9 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 0.817 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 10 | normalTake Down groundBulldozesteelFlash Cannon | 0.808 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 11 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 0.800 | 0% | 16.5 s 5.0 charged | 0% HP left on average | |
| 12 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 0.783 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingCross ChopdarkNight Slash | 0.775 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 14 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.742 | 0% | 17.5 s 5.0 charged | 0% HP left on average | |
| 15 | darkBite fireFire BlastdarkCrunch | 0.733 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 16 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.708 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 17 | flyingAir Slash groundBulldozesteelIron Head | 0.708 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 18 | steelMetal Sound waterHydro CannonwaterHydro Pump | 0.708 | 0% | 13.0 s 4.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 0.692 | 0% | 15.0 s 5.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingFocus BlastghostShadow Ball | 0.683 | 0% | 10.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.