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PoGoBud
Raid Hour · YveltalNext · 18h 45m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.471
100%14.0 s
4.0 charged
32% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.124
100%12.5 s
4.0 charged
11% HP left on average
3
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.079
100%15.5 s
5.0 charged
7% HP left on average
4
Grimmsnarl
darkSucker Punch
darkDark PulsedarkFoul Play
0.908
0%16.5 s
5.0 charged
0% HP left on average
5
Zarude
darkBite
grassPower WhipgrassEnergy Ball
0.883
0%16.5 s
4.0 charged
0% HP left on average
6
Shadow Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
0.875
0%12.0 s
3.0 charged
0% HP left on average
7
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
0.833
0%12.0 s
4.0 charged
0% HP left on average
8
Aggron
dragonDragon Tail
fightingBrick BreaksteelHeavy Slam
0.833
0%14.5 s
4.0 charged
0% HP left on average
9
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
0.817
0%16.0 s
4.0 charged
0% HP left on average
10
Stakataka
normalTake Down
groundBulldozesteelFlash Cannon
0.808
0%15.5 s
3.0 charged
0% HP left on average
11
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
0.800
0%16.5 s
5.0 charged
0% HP left on average
12
Shadow Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
0.783
0%14.5 s
4.0 charged
0% HP left on average
13
Obstagoon
fightingCounter
fightingCross ChopdarkNight Slash
0.775
0%14.5 s
4.0 charged
0% HP left on average
14
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
0.742
0%17.5 s
5.0 charged
0% HP left on average
15
Tyranitar
darkBite
fireFire BlastdarkCrunch
0.733
0%14.5 s
4.0 charged
0% HP left on average
16
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.708
0%9.5 s
2.0 charged
0% HP left on average
17
Celesteela
flyingAir Slash
groundBulldozesteelIron Head
0.708
0%15.5 s
3.0 charged
0% HP left on average
18
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
0.708
0%13.0 s
4.0 charged
0% HP left on average
19
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
0.692
0%15.0 s
5.0 charged
0% HP left on average
20
Shadow Mewtwo
fightingCounter
fightingFocus BlastghostShadow Ball
0.683
0%10.0 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.