Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.128 | 100% | 20.5 s 5.0 charged | 68% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.041 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 3 | flyingPeck fightingAura SpherefireFlamethrower | 2.981 | 100% | 18.5 s 5.0 charged | 66% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterSurf | 2.894 | 100% | 17.5 s 4.0 charged | 65% HP left on average | |
| 5 | ghostAstonish groundEarth PowerfireMystical Fire | 2.712 | 100% | 16.0 s 4.0 charged | 63% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 8 | fireFire Spin fireFlamethrowersteelIron Head | 2.458 | 100% | 15.5 s 4.0 charged | 59% HP left on average | |
| 9 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.386 | 100% | 18.5 s 4.0 charged | 58% HP left on average | |
| 10 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.321 | 100% | 17.0 s 5.0 charged | 57% HP left on average | |
| 11 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.289 | 100% | 18.0 s 5.0 charged | 56% HP left on average | |
| 12 | icePowder Snow iceBlizzardwaterChilling Water | 2.258 | 100% | 21.5 s 5.0 charged | 56% HP left on average | |
| 13 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.217 | 100% | 18.5 s 5.0 charged | 55% HP left on average | |
| 14 | ghostAstonish grassGrass KnotflyingFly | 2.169 | 100% | 16.0 s 4.0 charged | 54% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.123 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 16 | darkSnarl fightingFocus BlastdarkFoul Play | 2.108 | 100% | 14.5 s 4.0 charged | 53% HP left on average | |
| 17 | fightingLow Kick darkDark PulsefairyPlay Rough | 2.061 | 100% | 19.0 s 4.0 charged | 51% HP left on average | |
| 18 | icePowder Snow waterChilling WatericeWeather Ball (Ice) | 2.029 | 100% | 20.5 s 5.0 charged | 51% HP left on average | |
| 19 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.014 | 100% | 16.5 s 4.0 charged | 50% HP left on average | |
| 20 | fireFire Spin fireFire BlastfireMagma Storm | 2.012 | 100% | 13.0 s 3.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.