Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.482 | 100% | 13.0 s 3.0 charged | 33% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.250 | 100% | 13.0 s 3.0 charged | 20% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.235 | 100% | 13.0 s 3.0 charged | 19% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 1.207 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.033 | 100% | 13.0 s 3.0 charged | 3% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 0.925 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 7 | waterWaterfall waterAqua TailiceBlizzard | 0.808 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 8 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 0.800 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 9 | ghostHex fightingFocus BlastghostShadow Ball | 0.783 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 0.758 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 0.742 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 12 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.742 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 13 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.708 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 14 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.700 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 15 | normalTake Down groundBulldozesteelFlash Cannon | 0.683 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 16 | waterWater Gun waterScaldwaterWater Pulse | 0.683 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 17 | fireFire Spin fireFlamethrowergrassSolar Beam | 0.683 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 18 | waterWater Gun waterSurfwaterLiquidation | 0.683 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFire Blast | 0.675 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 20 | flyingAir Slash groundBulldozesteelIron Head | 0.675 | 0% | 14.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.