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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.482
100%13.0 s
3.0 charged
33% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.250
100%13.0 s
3.0 charged
20% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.235
100%13.0 s
3.0 charged
19% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.207
100%13.0 s
3.0 charged
17% HP left on average
5
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.033
100%13.0 s
3.0 charged
3% HP left on average
6
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
0.925
0%16.0 s
4.0 charged
0% HP left on average
7
Milotic
waterWaterfall
waterAqua TailiceBlizzard
0.808
0%12.0 s
3.0 charged
0% HP left on average
8
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
0.800
0%16.0 s
4.0 charged
0% HP left on average
9
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
0.783
0%13.5 s
3.0 charged
0% HP left on average
10
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
0.758
0%15.5 s
3.0 charged
0% HP left on average
11
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
0.742
0%11.0 s
2.0 charged
0% HP left on average
12
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.742
0%12.5 s
2.0 charged
0% HP left on average
13
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.708
0%9.5 s
2.0 charged
0% HP left on average
14
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
0.700
0%15.0 s
4.0 charged
0% HP left on average
15
Stakataka
normalTake Down
groundBulldozesteelFlash Cannon
0.683
0%11.0 s
2.0 charged
0% HP left on average
16
Suicune
waterWater Gun
waterScaldwaterWater Pulse
0.683
0%15.0 s
2.0 charged
0% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
0.683
0%14.5 s
3.0 charged
0% HP left on average
18
Dondozo
waterWater Gun
waterSurfwaterLiquidation
0.683
0%15.5 s
3.0 charged
0% HP left on average
19
Entei
fireFire Fang
fireOverheatfireFire Blast
0.675
0%11.5 s
2.0 charged
0% HP left on average
20
Celesteela
flyingAir Slash
groundBulldozesteelIron Head
0.675
0%14.5 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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