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PoGoBud
Raid Hour · YveltalNext · 19h 5m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
4.576
100%16.0 s
3.0 charged
78% HP left on average
2
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
3.128
100%20.0 s
5.0 charged
68% HP left on average
3
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
3.100
100%22.5 s
5.0 charged
68% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.082
100%15.0 s
3.0 charged
68% HP left on average
5
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.041
100%13.0 s
3.0 charged
67% HP left on average
6
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.039
100%18.0 s
4.0 charged
67% HP left on average
7
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
2.765
100%18.0 s
4.0 charged
64% HP left on average
8
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
2.667
100%17.0 s
3.0 charged
63% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.508
100%13.0 s
3.0 charged
60% HP left on average
10
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.508
100%13.0 s
3.0 charged
60% HP left on average
11
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
2.386
100%17.5 s
4.0 charged
58% HP left on average
12
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
2.386
100%18.5 s
4.0 charged
58% HP left on average
13
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.364
100%17.0 s
4.0 charged
58% HP left on average
14
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
2.289
100%18.0 s
5.0 charged
56% HP left on average
15
Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
2.258
100%21.5 s
5.0 charged
56% HP left on average
16
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
2.242
100%16.0 s
3.0 charged
55% HP left on average
17
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
2.242
100%18.0 s
4.0 charged
55% HP left on average
18
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
2.134
100%15.0 s
3.0 charged
53% HP left on average
19
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.123
100%13.0 s
3.0 charged
53% HP left on average
20
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.086
100%18.0 s
4.0 charged
52% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.