Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Earthquake
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.576 | 100% | 16.0 s 3.0 charged | 78% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.082 | 100% | 15.0 s 3.0 charged | 68% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.041 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 4 | flyingPeck fightingAura SpherefireFlamethrower | 3.039 | 100% | 18.0 s 4.0 charged | 67% HP left on average | |
| 5 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.765 | 100% | 18.0 s 4.0 charged | 64% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 2.667 | 100% | 17.0 s 3.0 charged | 63% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireMagma Storm | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 9 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.364 | 100% | 17.0 s 4.0 charged | 58% HP left on average | |
| 10 | darkSnarl fightingFocus BlastdarkFoul Play | 2.134 | 100% | 15.0 s 3.0 charged | 53% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.123 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 12 | fightingLow Kick darkDark PulsedarkFoul Play | 2.086 | 100% | 18.0 s 4.0 charged | 52% HP left on average | |
| 13 | groundMud Shot groundDrill RungroundScorching Sands | 2.066 | 100% | 12.0 s 3.0 charged | 52% HP left on average | |
| 14 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.041 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 15 | fightingLow Kick groundHigh HorsepowerbugMegahorn | 2.031 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 16 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.031 | 100% | 17.0 s 4.0 charged | 51% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireMagma Storm | 2.012 | 100% | 13.0 s 3.0 charged | 50% HP left on average | |
| 18 | ghostAstonish grassGrass KnotflyingFly | 1.986 | 100% | 16.0 s 3.0 charged | 50% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.918 | 100% | 11.0 s 3.0 charged | 48% HP left on average | |
| 20 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.890 | 100% | 14.0 s 3.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.