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PoGoBud
Raid Hour · YveltalNext · 16h 7m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.220
100%18.0 s
4.0 charged
18% HP left on average
2
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.216
100%18.0 s
4.0 charged
18% HP left on average
3
Shadow Machamp
fightingKarate Chop
fightingClose CombatfightingCross Chop
0.892
0%10.5 s
3.0 charged
0% HP left on average
4
Shadow Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
0.808
0%16.5 s
3.0 charged
0% HP left on average
5
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.750
0%9.5 s
1.0 charged
0% HP left on average
6
Shadow Darmanitan (Standard)
fireFire Fang
fireOverheatfightingFocus Blast
0.750
0%9.5 s
1.0 charged
0% HP left on average
7
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
0.725
0%19.0 s
4.0 charged
0% HP left on average
8
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
0.717
0%17.0 s
4.0 charged
0% HP left on average
9
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.700
0%9.5 s
1.0 charged
0% HP left on average
10
Shadow Chandelure
fireFire Spin
fireOverheatghostPoltergeist
0.700
0%9.5 s
1.0 charged
0% HP left on average
11
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.700
0%10.0 s
2.0 charged
0% HP left on average
12
Shadow Salamence
fireFire Fang
fireFire BlastwaterHydro Pump
0.675
0%9.0 s
0.0 charged
0% HP left on average
13
Shadow Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
0.675
0%9.5 s
1.0 charged
0% HP left on average
14
Shadow Mewtwo
fightingCounter
fightingFocus BlastfireFlamethrower
0.675
0%9.5 s
1.0 charged
0% HP left on average
15
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
0.675
0%9.5 s
1.0 charged
0% HP left on average
16
Shadow Blaziken
fightingCounter
fireOverheatfireBlast Burn
0.675
0%9.5 s
1.0 charged
0% HP left on average
17
Shadow Alakazam
fightingCounter
fightingFocus BlastghostShadow Ball
0.675
0%9.5 s
1.0 charged
0% HP left on average
18
Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.675
0%9.5 s
1.0 charged
0% HP left on average
19
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
0.650
0%9.5 s
1.0 charged
0% HP left on average
20
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
0.650
0%9.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.