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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
3.128
100%20.5 s
5.0 charged
68% HP left on average
2
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
2.981
100%18.5 s
5.0 charged
66% HP left on average
3
Primarina
waterWaterfall
waterSparkling AriawaterHydro Pump
2.980
100%14.0 s
4.0 charged
66% HP left on average
4
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
2.894
100%17.5 s
4.0 charged
65% HP left on average
5
Enamorus (Therian)
ghostAstonish
groundEarth PowerfireMystical Fire
2.765
100%15.5 s
4.0 charged
64% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.470
100%13.0 s
4.0 charged
60% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.470
100%13.5 s
4.0 charged
60% HP left on average
8
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
2.458
100%15.5 s
4.0 charged
59% HP left on average
9
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
2.365
100%14.0 s
4.0 charged
58% HP left on average
10
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.321
100%17.5 s
5.0 charged
57% HP left on average
11
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
2.217
100%18.5 s
5.0 charged
55% HP left on average
12
Enamorus (Incarnate)
ghostAstonish
grassGrass KnotflyingFly
2.169
100%15.5 s
4.0 charged
54% HP left on average
13
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.095
100%13.5 s
4.0 charged
52% HP left on average
14
Grimmsnarl
fightingLow Kick
darkDark PulsefairyPlay Rough
2.061
100%19.0 s
4.0 charged
51% HP left on average
15
Shadow Alolan Ninetales
icePowder Snow
waterChilling WatericeWeather Ball (Ice)
2.029
100%20.5 s
5.0 charged
51% HP left on average
16
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.014
100%16.5 s
4.0 charged
50% HP left on average
17
Galarian Rapidash
fightingLow Kick
groundHigh HorsepowerbugMegahorn
2.000
100%16.5 s
4.0 charged
50% HP left on average
18
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.000
100%17.5 s
5.0 charged
50% HP left on average
19
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.988
100%14.0 s
2.0 charged
50% HP left on average
20
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.959
100%14.0 s
4.0 charged
49% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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