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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.918
100%11.0 s
3.0 charged
48% HP left on average
2
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.879
100%12.0 s
3.0 charged
47% HP left on average
3
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
1.793
100%20.5 s
5.0 charged
44% HP left on average
4
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.776
100%15.5 s
4.0 charged
44% HP left on average
5
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.739
100%13.0 s
3.0 charged
43% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.646
100%12.0 s
3.0 charged
39% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.606
100%15.0 s
4.0 charged
38% HP left on average
8
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.576
100%12.0 s
3.0 charged
37% HP left on average
9
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.550
100%11.0 s
3.0 charged
36% HP left on average
10
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.505
100%12.0 s
3.0 charged
34% HP left on average
11
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.500
100%18.5 s
5.0 charged
33% HP left on average
12
Hawlucha
fightingLow Kick
fightingFlying PressfightingPower-Up Punch
1.427
100%12.0 s
3.0 charged
30% HP left on average
13
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.396
100%18.5 s
5.0 charged
28% HP left on average
14
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.388
100%17.5 s
4.0 charged
28% HP left on average
15
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.336
100%13.5 s
4.0 charged
25% HP left on average
16
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.301
100%11.0 s
3.0 charged
23% HP left on average
17
Primarina
waterWaterfall
waterSparkling AriawaterHydro Pump
1.296
100%14.0 s
4.0 charged
23% HP left on average
18
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
1.284
100%11.5 s
1.0 charged
22% HP left on average
19
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.277
100%14.0 s
4.0 charged
22% HP left on average
20
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.271
100%11.0 s
3.0 charged
21% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.