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PoGoBud
Raid Hour · YveltalNext · 22h 2m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
1.185
100%20.5 s
5.0 charged
16% HP left on average
2
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.136
100%12.0 s
3.0 charged
12% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.094
100%15.0 s
4.0 charged
9% HP left on average
4
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.086
100%15.5 s
4.0 charged
8% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.079
100%11.0 s
3.0 charged
7% HP left on average
6
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.043
100%11.0 s
3.0 charged
4% HP left on average
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.032
100%13.0 s
3.0 charged
3% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.967
0%13.0 s
4.0 charged
0% HP left on average
9
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.967
0%13.0 s
4.0 charged
0% HP left on average
10
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
0.908
0%14.0 s
3.0 charged
0% HP left on average
11
Terrakion
fightingDouble Kick
fightingSacred SwordgroundEarthquake
0.892
0%10.5 s
3.0 charged
0% HP left on average
12
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingBrick Break
0.858
0%14.0 s
3.0 charged
0% HP left on average
13
Buzzwole
fightingCounter
fightingSuperpowerfightingPower-Up Punch
0.850
0%13.5 s
2.0 charged
0% HP left on average
14
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
0.833
0%12.5 s
4.0 charged
0% HP left on average
15
Aggron
steelMetal Sound
fightingBrick BreaksteelHeavy Slam
0.783
0%14.0 s
3.0 charged
0% HP left on average
16
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
0.758
0%14.5 s
4.0 charged
0% HP left on average
17
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
0.742
0%13.0 s
3.0 charged
0% HP left on average
18
Tyranitar
darkBite
fireFire BlastdarkCrunch
0.733
0%14.5 s
4.0 charged
0% HP left on average
19
Stakataka
normalTake Down
groundBulldozesteelFlash Cannon
0.725
0%13.0 s
3.0 charged
0% HP left on average
20
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
0.717
0%10.5 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.