Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip waterChilling WatergrassPetal Blizzard | 1.185 | 100% | 20.5 s 5.0 charged | 16% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.136 | 100% | 12.0 s 3.0 charged | 12% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.094 | 100% | 15.0 s 4.0 charged | 9% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.086 | 100% | 15.5 s 4.0 charged | 8% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.079 | 100% | 11.0 s 3.0 charged | 7% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.043 | 100% | 11.0 s 3.0 charged | 4% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.032 | 100% | 13.0 s 3.0 charged | 3% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.967 | 0% | 13.0 s 4.0 charged | 0% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.967 | 0% | 13.0 s 4.0 charged | 0% HP left on average | |
| 10 | fairyFairy Wind fireOverheatdarkBrutal Swing | 0.908 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 11 | fightingDouble Kick fightingSacred SwordgroundEarthquake | 0.892 | 0% | 10.5 s 3.0 charged | 0% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingBrick Break | 0.858 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.850 | 0% | 13.5 s 2.0 charged | 0% HP left on average | |
| 14 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.833 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 15 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 0.783 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick darkDark PulsedarkFoul Play | 0.758 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireFlamethrower | 0.742 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 18 | darkBite fireFire BlastdarkCrunch | 0.733 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 19 | normalTake Down groundBulldozesteelFlash Cannon | 0.725 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 20 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 0.717 | 0% | 10.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.