Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.918 | 100% | 11.0 s 3.0 charged | 48% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.879 | 100% | 12.0 s 3.0 charged | 47% HP left on average | |
| 3 | grassVine Whip waterChilling WatergrassPetal Blizzard | 1.793 | 100% | 20.5 s 5.0 charged | 44% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.776 | 100% | 15.5 s 4.0 charged | 44% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.739 | 100% | 13.0 s 3.0 charged | 43% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.646 | 100% | 12.0 s 3.0 charged | 39% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.606 | 100% | 15.0 s 4.0 charged | 38% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.576 | 100% | 12.0 s 3.0 charged | 37% HP left on average | |
| 9 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.550 | 100% | 11.0 s 3.0 charged | 36% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.505 | 100% | 12.0 s 3.0 charged | 34% HP left on average | |
| 11 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.500 | 100% | 18.5 s 5.0 charged | 33% HP left on average | |
| 12 | fightingLow Kick fightingFlying PressfightingPower-Up Punch | 1.427 | 100% | 12.0 s 3.0 charged | 30% HP left on average | |
| 13 | flyingPeck fightingAura SpherefireFlamethrower | 1.396 | 100% | 18.5 s 5.0 charged | 28% HP left on average | |
| 14 | waterWater Gun waterHydro PumpwaterSurf | 1.388 | 100% | 17.5 s 4.0 charged | 28% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.336 | 100% | 13.5 s 4.0 charged | 25% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.301 | 100% | 11.0 s 3.0 charged | 23% HP left on average | |
| 17 | waterWaterfall waterSparkling AriawaterHydro Pump | 1.296 | 100% | 14.0 s 4.0 charged | 23% HP left on average | |
| 18 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.284 | 100% | 11.5 s 1.0 charged | 22% HP left on average | |
| 19 | darkSnarl fightingFocus BlastdarkFoul Play | 1.277 | 100% | 14.0 s 4.0 charged | 22% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.271 | 100% | 11.0 s 3.0 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.