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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.041
100%13.0 s
3.0 charged
67% HP left on average
2
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
2.719
100%20.5 s
5.0 charged
63% HP left on average
3
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.508
100%13.0 s
3.0 charged
60% HP left on average
4
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
2.386
100%18.5 s
4.0 charged
58% HP left on average
5
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
2.386
100%20.0 s
4.0 charged
58% HP left on average
6
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
2.371
100%21.5 s
5.0 charged
58% HP left on average
7
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
2.311
100%20.5 s
5.0 charged
57% HP left on average
8
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.217
100%17.0 s
4.0 charged
55% HP left on average
9
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.108
100%17.5 s
4.0 charged
53% HP left on average
10
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.061
100%19.5 s
5.0 charged
51% HP left on average
11
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.012
100%13.0 s
3.0 charged
50% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.918
100%12.0 s
3.0 charged
48% HP left on average
13
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
1.904
100%15.5 s
4.0 charged
47% HP left on average
14
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.887
100%23.0 s
6.0 charged
47% HP left on average
15
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.867
100%14.5 s
4.0 charged
46% HP left on average
16
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.863
100%15.0 s
3.0 charged
46% HP left on average
17
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.795
100%16.5 s
4.0 charged
44% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.790
100%13.0 s
3.0 charged
44% HP left on average
19
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
1.744
100%20.5 s
5.0 charged
43% HP left on average
20
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.742
100%13.0 s
3.0 charged
43% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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