Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.041 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 2.719 | 100% | 20.5 s 5.0 charged | 63% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 4 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.386 | 100% | 18.5 s 4.0 charged | 58% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterSurf | 2.386 | 100% | 20.0 s 4.0 charged | 58% HP left on average | |
| 6 | grassVine Whip waterChilling WatergrassTrailblaze | 2.371 | 100% | 21.5 s 5.0 charged | 58% HP left on average | |
| 7 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.311 | 100% | 20.5 s 5.0 charged | 57% HP left on average | |
| 8 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.217 | 100% | 17.0 s 4.0 charged | 55% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.108 | 100% | 17.5 s 4.0 charged | 53% HP left on average | |
| 10 | fightingLow Kick darkDark PulsedarkFoul Play | 2.061 | 100% | 19.5 s 5.0 charged | 51% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 2.012 | 100% | 13.0 s 3.0 charged | 50% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.918 | 100% | 12.0 s 3.0 charged | 48% HP left on average | |
| 13 | ghostHex fightingFocus BlastghostShadow Ball | 1.904 | 100% | 15.5 s 4.0 charged | 47% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.887 | 100% | 23.0 s 6.0 charged | 47% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.867 | 100% | 14.5 s 4.0 charged | 46% HP left on average | |
| 16 | fightingCounter groundDrill RunwaterRazor Shell | 1.863 | 100% | 15.0 s 3.0 charged | 46% HP left on average | |
| 17 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.795 | 100% | 16.5 s 4.0 charged | 44% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.790 | 100% | 13.0 s 3.0 charged | 44% HP left on average | |
| 19 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 1.744 | 100% | 20.5 s 5.0 charged | 43% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.742 | 100% | 13.0 s 3.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.