Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.910 | 100% | 13.0 s 3.0 charged | 48% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 1.509 | 100% | 13.0 s 3.0 charged | 34% HP left on average | |
| 3 | flyingPeck fightingAura SpherefireFlamethrower | 1.422 | 100% | 20.5 s 5.0 charged | 30% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.398 | 100% | 23.5 s 6.0 charged | 28% HP left on average | |
| 5 | grassVine Whip waterChilling WatergrassPetal Blizzard | 1.374 | 100% | 28.0 s 7.0 charged | 27% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 1.347 | 100% | 20.0 s 4.0 charged | 26% HP left on average | |
| 7 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.343 | 100% | 20.5 s 5.0 charged | 26% HP left on average | |
| 8 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 1.281 | 100% | 30.0 s 7.0 charged | 22% HP left on average | |
| 9 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.258 | 100% | 17.5 s 4.0 charged | 21% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireMagma Storm | 1.235 | 100% | 13.0 s 3.0 charged | 19% HP left on average | |
| 11 | ghostAstonish fightingFocus BlastpsychicPsyshock | 1.225 | 100% | 18.5 s 4.0 charged | 18% HP left on average | |
| 12 | fairyGeomancy fightingClose CombatbugMegahorn | 1.173 | 100% | 18.0 s 5.0 charged | 15% HP left on average | |
| 13 | fightingCounter groundDrill RunwaterRazor Shell | 1.124 | 100% | 15.0 s 3.0 charged | 11% HP left on average | |
| 14 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.097 | 100% | 17.0 s 4.0 charged | 9% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 1.087 | 100% | 13.0 s 3.0 charged | 8% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.054 | 100% | 13.0 s 3.0 charged | 5% HP left on average | |
| 17 | icePowder Snow iceBlizzardwaterChilling Water | 1.053 | 100% | 28.0 s 7.0 charged | 5% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.006 | 100% | 16.5 s 5.0 charged | 1% HP left on average | |
| 19 | fightingLow Kick darkDark PulsedarkFoul Play | 0.992 | 0% | 19.0 s 5.0 charged | 0% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 0.975 | 0% | 12.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.