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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.910
100%13.0 s
3.0 charged
48% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.509
100%13.0 s
3.0 charged
34% HP left on average
3
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.422
100%20.5 s
5.0 charged
30% HP left on average
4
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.398
100%23.5 s
6.0 charged
28% HP left on average
5
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
1.374
100%28.0 s
7.0 charged
27% HP left on average
6
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.347
100%20.0 s
4.0 charged
26% HP left on average
7
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.343
100%20.5 s
5.0 charged
26% HP left on average
8
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
1.281
100%30.0 s
7.0 charged
22% HP left on average
9
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.258
100%17.5 s
4.0 charged
21% HP left on average
10
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.235
100%13.0 s
3.0 charged
19% HP left on average
11
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
1.225
100%18.5 s
4.0 charged
18% HP left on average
12
Xerneas
fairyGeomancy
fightingClose CombatbugMegahorn
1.173
100%18.0 s
5.0 charged
15% HP left on average
13
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.124
100%15.0 s
3.0 charged
11% HP left on average
14
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
1.097
100%17.0 s
4.0 charged
9% HP left on average
15
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.087
100%13.0 s
3.0 charged
8% HP left on average
16
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.054
100%13.0 s
3.0 charged
5% HP left on average
17
Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
1.053
100%28.0 s
7.0 charged
5% HP left on average
18
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.006
100%16.5 s
5.0 charged
1% HP left on average
19
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
0.992
0%19.0 s
5.0 charged
0% HP left on average
20
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
0.975
0%12.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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