Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.041 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.918 | 100% | 12.0 s 3.0 charged | 48% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.887 | 100% | 23.0 s 6.0 charged | 47% HP left on average | |
| 5 | flyingPeck fightingAura SpherefireFlamethrower | 1.867 | 100% | 20.5 s 5.0 charged | 46% HP left on average | |
| 6 | fightingCounter groundDrill RunwaterRazor Shell | 1.863 | 100% | 15.0 s 3.0 charged | 46% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 1.790 | 100% | 13.0 s 3.0 charged | 44% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.742 | 100% | 13.0 s 3.0 charged | 43% HP left on average | |
| 9 | grassVine Whip waterChilling WatergrassTrailblaze | 1.729 | 100% | 21.5 s 5.0 charged | 42% HP left on average | |
| 10 | waterWater Gun waterHydro PumpwaterSurf | 1.722 | 100% | 20.0 s 4.0 charged | 42% HP left on average | |
| 11 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.716 | 100% | 17.5 s 4.0 charged | 42% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.648 | 100% | 13.0 s 3.0 charged | 39% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.646 | 100% | 11.5 s 3.0 charged | 39% HP left on average | |
| 14 | ghostAstonish fightingFocus BlastpsychicPsyshock | 1.619 | 100% | 18.5 s 4.0 charged | 38% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.576 | 100% | 12.0 s 3.0 charged | 37% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.554 | 100% | 13.0 s 3.0 charged | 36% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.550 | 100% | 12.0 s 3.0 charged | 36% HP left on average | |
| 18 | fightingCounter groundDrill RunwaterRazor Shell | 1.528 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfireFlamethrower | 1.488 | 100% | 14.0 s 3.0 charged | 33% HP left on average | |
| 20 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.468 | 100% | 17.0 s 4.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.