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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.041
100%13.0 s
3.0 charged
67% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.508
100%13.0 s
3.0 charged
60% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.918
100%12.0 s
3.0 charged
48% HP left on average
4
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.887
100%23.0 s
6.0 charged
47% HP left on average
5
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.867
100%20.5 s
5.0 charged
46% HP left on average
6
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.863
100%15.0 s
3.0 charged
46% HP left on average
7
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.790
100%13.0 s
3.0 charged
44% HP left on average
8
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.742
100%13.0 s
3.0 charged
43% HP left on average
9
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
1.729
100%21.5 s
5.0 charged
42% HP left on average
10
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.722
100%20.0 s
4.0 charged
42% HP left on average
11
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.716
100%17.5 s
4.0 charged
42% HP left on average
12
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.648
100%13.0 s
3.0 charged
39% HP left on average
13
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.646
100%11.5 s
3.0 charged
39% HP left on average
14
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
1.619
100%18.5 s
4.0 charged
38% HP left on average
15
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.576
100%12.0 s
3.0 charged
37% HP left on average
16
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.554
100%13.0 s
3.0 charged
36% HP left on average
17
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
1.550
100%12.0 s
3.0 charged
36% HP left on average
18
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.528
100%15.0 s
3.0 charged
35% HP left on average
19
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.488
100%14.0 s
3.0 charged
33% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
1.468
100%17.0 s
4.0 charged
32% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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