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PoGoBud

Shadow Slowbro counters

waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Water Gun / Ice Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Slowbro
#PokemonMovesPowerWinsTimeResult
1
Kartana
grassRazor Leaf
grassLeaf BladebugX-Scissor
2.016
100%8.0 s
0.0 charged
50% HP left on average
2
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
1.402
100%8.0 s
0.0 charged
29% HP left on average
3
Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
1.219
100%19.0 s
3.0 charged
18% HP left on average
4
Walrein
waterWaterfall
groundEarthquakeiceIcicle Spear
1.120
100%18.5 s
3.0 charged
11% HP left on average
5
Keldeo
poisonPoison Jab
bugX-ScissorfightingSecret Sword
1.068
100%13.0 s
3.0 charged
6% HP left on average
6
Avalugg
darkBite
darkCrunchnormalBody Slam
1.066
100%13.0 s
3.0 charged
6% HP left on average
7
Jellicent
ghostHex
ghostShadow BallwaterSurf
1.052
100%14.0 s
3.0 charged
5% HP left on average
8
Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
1.051
100%12.0 s
3.0 charged
5% HP left on average
9
Shadow Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
1.029
100%18.0 s
3.0 charged
3% HP left on average
10
Kyogre
waterWaterfall
electricThunderwaterOrigin Pulse
1.005
100%20.0 s
3.0 charged
1% HP left on average
11
Shadow Pinsir
bugBug Bite
bugX-ScissornormalVice Grip
1.000
0%10.0 s
1.0 charged
0% HP left on average
12
Dondozo
waterWater Gun
dragonOutragewaterSurf
0.986
0%21.0 s
4.0 charged
0% HP left on average
13
Shadow Victreebel
grassRazor Leaf
grassLeaf BladegrassSolar Beam
0.965
0%10.5 s
2.0 charged
0% HP left on average
14
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
0.965
0%10.5 s
2.0 charged
0% HP left on average
15
Shadow Heatran
bugBug Bite
rockStone EdgefireFire Blast
0.943
0%9.5 s
0.0 charged
0% HP left on average
16
Shadow Milotic
dragonDragon Tail
normalHyper BeamnormalWrap
0.943
0%14.0 s
3.0 charged
0% HP left on average
17
Pinsir
bugBug Bite
bugX-ScissornormalVice Grip
0.901
0%10.5 s
2.0 charged
0% HP left on average
18
Shadow Shiftry
grassRazor Leaf
grassLeaf BladedarkFoul Play
0.901
0%10.5 s
2.0 charged
0% HP left on average
19
Shadow Cacturne
darkSucker Punch
darkPaybackgrassGrass Knot
0.901
0%10.5 s
2.0 charged
0% HP left on average
20
Shadow Escavalier
bugBug Bite
bugMegahorngroundDrill Run
0.901
0%10.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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