Shadow Slowbro counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 2.244 | 100% | 12.0 s 3.0 charged | 55% HP left on average | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 1.484 | 100% | 13.5 s 3.0 charged | 33% HP left on average | |
| 3 | ghostAstonish darkDark PulseghostShadow Ball | 1.457 | 100% | 13.5 s 1.0 charged | 31% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 1.411 | 100% | 12.0 s 3.0 charged | 29% HP left on average | |
| 5 | darkSnarl darkDark PulsebugX-Scissor | 1.398 | 100% | 12.0 s 3.0 charged | 28% HP left on average | |
| 6 | psychicPsywave darkFoul PlaynormalHyper Beam | 1.353 | 100% | 18.0 s 4.0 charged | 26% HP left on average | |
| 7 | darkSnarl darkDark PulsedarkFoul Play | 1.310 | 100% | 17.5 s 4.0 charged | 24% HP left on average | |
| 8 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.307 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 9 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.301 | 100% | 14.0 s 2.0 charged | 23% HP left on average | |
| 10 | darkBite darkBrutal SwingdarkCrunch | 1.296 | 100% | 11.0 s 3.0 charged | 23% HP left on average | |
| 11 | darkSucker Punch darkPaybackflyingFly | 1.286 | 100% | 14.5 s 3.0 charged | 22% HP left on average | |
| 12 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.253 | 100% | 16.0 s 4.0 charged | 20% HP left on average | |
| 13 | darkSnarl darkDark PulsedarkFoul Play | 1.245 | 100% | 17.5 s 4.0 charged | 20% HP left on average | |
| 14 | ghostShadow Claw darkDark PulsedragonOutrage | 1.227 | 100% | 13.5 s 3.0 charged | 18% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 1.222 | 100% | 12.0 s 3.0 charged | 18% HP left on average | |
| 16 | darkSnarl darkDarkest LariatdarkDark Pulse | 1.174 | 100% | 13.5 s 3.0 charged | 15% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 1.130 | 100% | 11.0 s 3.0 charged | 12% HP left on average | |
| 18 | flyingPeck darkFoul PlaynormalHyper Beam | 1.129 | 100% | 16.5 s 3.0 charged | 11% HP left on average | |
| 19 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.104 | 100% | 13.5 s 3.0 charged | 9% HP left on average | |
| 20 | ghostLick darkNight SlashnormalHyper Beam | 1.031 | 100% | 17.5 s 3.0 charged | 3% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.