Shadow Slowbro counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 4.268 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 2.742 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 2.692 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 2.652 | 100% | 12.0 s 3.0 charged | 62% HP left on average | |
| 5 | darkSnarl darkDark PulsebugX-Scissor | 2.549 | 100% | 12.0 s 3.0 charged | 61% HP left on average | |
| 6 | ghostAstonish darkDark PulseghostShadow Ball | 2.491 | 100% | 13.5 s 1.0 charged | 60% HP left on average | |
| 7 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.443 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 2.391 | 100% | 11.0 s 3.0 charged | 58% HP left on average | |
| 9 | bugFury Cutter bugX-ScissorfightingSacred Sword | 2.348 | 100% | 11.5 s 3.0 charged | 57% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingOblivion Wing | 2.346 | 100% | 14.0 s 2.0 charged | 57% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 2.324 | 100% | 12.0 s 3.0 charged | 57% HP left on average | |
| 12 | darkSnarl darkDarkest LariatdarkDark Pulse | 2.224 | 100% | 13.5 s 3.0 charged | 55% HP left on average | |
| 13 | darkSucker Punch darkPaybackflyingFly | 2.219 | 100% | 14.5 s 3.0 charged | 55% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.199 | 100% | 16.0 s 4.0 charged | 55% HP left on average | |
| 15 | ghostShadow Claw darkDark PulsedragonOutrage | 2.151 | 100% | 13.5 s 3.0 charged | 54% HP left on average | |
| 16 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.099 | 100% | 13.5 s 3.0 charged | 52% HP left on average | |
| 17 | darkSucker Punch darkDark PulsedarkFoul Play | 2.092 | 100% | 10.0 s 1.0 charged | 52% HP left on average | |
| 18 | darkSnarl darkDark PulsedarkFoul Play | 2.043 | 100% | 17.5 s 4.0 charged | 51% HP left on average | |
| 19 | darkSnarl darkCrunchgroundEarthquake | 1.965 | 100% | 13.5 s 3.0 charged | 49% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 1.915 | 100% | 11.0 s 1.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.