Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Poltergeist
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 2.917 | 100% | 12.5 s 2.0 charged | 66% HP left on average | |
| 2 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.545 | 100% | 9.0 s 0.0 charged | 61% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.500 | 100% | 11.5 s 2.0 charged | 60% HP left on average | |
| 4 | darkSucker Punch darkDark PulseflyingHurricane | 2.028 | 100% | 9.0 s 0.0 charged | 51% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 1.971 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 1.869 | 100% | 7.0 s 0.0 charged | 46% HP left on average | |
| 7 | darkSucker Punch darkDark PulsedarkFoul Play | 1.847 | 100% | 8.0 s 0.0 charged | 46% HP left on average | |
| 8 | darkSucker Punch darkPaybackfightingClose Combat | 1.763 | 100% | 9.0 s 0.0 charged | 43% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.755 | 100% | 11.5 s 2.0 charged | 43% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 1.750 | 100% | 10.5 s 2.0 charged | 43% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 1.733 | 100% | 11.0 s 2.0 charged | 42% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 1.675 | 100% | 10.5 s 2.0 charged | 40% HP left on average | |
| 13 | ghostLick darkNight SlashdarkObstruct | 1.583 | 100% | 14.5 s 3.0 charged | 37% HP left on average | |
| 14 | ghostShadow Claw darkNight SlashgroundDig | 1.578 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 15 | iceIce Fang iceIce BurniceBlizzard | 1.503 | 100% | 8.0 s 0.0 charged | 33% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.445 | 100% | 11.5 s 2.0 charged | 31% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 1.444 | 100% | 10.5 s 2.0 charged | 31% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 1.432 | 100% | 10.5 s 2.0 charged | 30% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 1.347 | 100% | 10.0 s 0.0 charged | 26% HP left on average | |
| 20 | flyingPeck flyingFlyflyingDrill Peck | 1.330 | 100% | 12.5 s 2.0 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.