Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Dynamic Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BalliceIcy Wind | 1.454 | 100% | 11.5 s 3.0 charged | 31% HP left on average | |
| 2 | psychicPsycho Cut flyingBrave BirdflyingFly | 1.395 | 100% | 12.0 s 3.0 charged | 28% HP left on average | |
| 3 | fairyFairy Wind grassGrass KnotflyingFly | 1.244 | 100% | 12.0 s 3.0 charged | 20% HP left on average | |
| 4 | darkSucker Punch darkDark PulsedarkFoul Play | 1.226 | 100% | 7.0 s 0.0 charged | 18% HP left on average | |
| 5 | ghostHex ghostShadow BalliceIcy Wind | 1.226 | 100% | 11.5 s 3.0 charged | 18% HP left on average | |
| 6 | flyingPeck fairyDazzling GleampsychicPsyshock | 1.210 | 100% | 14.0 s 3.0 charged | 17% HP left on average | |
| 7 | flyingWing Attack flyingAerial AcebugBug Buzz | 1.174 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 8 | dragonDragon Tail waterHydro PumpflyingAeroblast++ | 1.167 | 100% | 20.0 s 4.0 charged | 14% HP left on average | |
| 9 | bugFury Cutter grassTrailblazedarkNight Slash | 1.126 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 10 | grassRazor Leaf grassLeaf BladedarkNight Slash | 1.116 | 100% | 7.0 s 0.0 charged | 10% HP left on average | |
| 11 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.060 | 100% | 11.5 s 1.0 charged | 6% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterAqua Tail | 1.039 | 100% | 10.5 s 2.0 charged | 4% HP left on average | |
| 13 | ghostAstonish grassGrass KnotflyingFly | 1.026 | 100% | 10.0 s 1.0 charged | 3% HP left on average | |
| 14 | grassRazor Leaf ghostPoltergeistghostShadow Ball | 0.985 | 0% | 11.5 s 1.0 charged | 0% HP left on average | |
| 15 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.970 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | iceIce Fang iceIce BurniceBlizzard | 0.940 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 17 | ghostAstonish darkCrunchelectricThunder | 0.858 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 18 | ghostAstonish ghostShadow BallpsychicPsychic | 0.858 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 19 | ghostAstonish ghostShadow BalldragonOutrage | 0.858 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | darkSucker Punch darkPaybackdarkDark Pulse | 0.843 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.