Shadow Golurk counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Dynamic Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 3.491 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 2.846 | 100% | 14.5 s 3.0 charged | 65% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.800 | 100% | 13.0 s 3.0 charged | 64% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 2.615 | 100% | 12.0 s 3.0 charged | 62% HP left on average | |
| 5 | psychicPsywave dragonOutragesteelHeavy Slam | 2.361 | 100% | 16.5 s 4.0 charged | 58% HP left on average | |
| 6 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.264 | 100% | 9.0 s 0.0 charged | 56% HP left on average | |
| 7 | ghostLick groundEarthquakedragonOutrage | 2.178 | 100% | 14.0 s 1.0 charged | 54% HP left on average | |
| 8 | ghostShadow Claw fightingSuperpowernormalStomp | 2.113 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 2.038 | 100% | 13.5 s 3.0 charged | 51% HP left on average | |
| 10 | ghostAstonish groundDrill RungroundDig | 2.035 | 100% | 13.0 s 3.0 charged | 51% HP left on average | |
| 11 | rockRollout grassSolar BeamghostShadow Ball | 1.900 | 100% | 15.5 s 4.0 charged | 47% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 1.893 | 100% | 11.0 s 3.0 charged | 47% HP left on average | |
| 13 | darkSucker Punch darkDark PulseflyingHurricane | 1.860 | 100% | 9.0 s 0.0 charged | 46% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 1.810 | 100% | 7.0 s 0.0 charged | 45% HP left on average | |
| 15 | darkBite darkCrunchgrassTrailblaze | 1.750 | 100% | 17.0 s 4.0 charged | 43% HP left on average | |
| 16 | darkBite darkCrunchnormalHyper Beam | 1.728 | 100% | 19.0 s 4.0 charged | 42% HP left on average | |
| 17 | groundMud Shot groundEarthquakebugMegahorn | 1.709 | 100% | 17.5 s 4.0 charged | 41% HP left on average | |
| 18 | groundMud-Slap darkCrunchgroundEarthquake | 1.697 | 100% | 15.0 s 4.0 charged | 41% HP left on average | |
| 19 | groundMud-Slap grassTrailblazegroundDig | 1.688 | 100% | 15.0 s 4.0 charged | 41% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 1.669 | 100% | 11.5 s 3.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.