Shadow Golurk counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Shadow Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 2.677 | 100% | 15.0 s 4.0 charged | 63% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 2.306 | 100% | 14.5 s 4.0 charged | 57% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.196 | 100% | 12.0 s 3.0 charged | 54% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 2.130 | 100% | 13.5 s 4.0 charged | 53% HP left on average | |
| 5 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.969 | 100% | 17.0 s 4.0 charged | 49% HP left on average | |
| 6 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.826 | 100% | 16.0 s 4.0 charged | 45% HP left on average | |
| 7 | ghostAstonish groundDrill RungroundDig | 1.816 | 100% | 13.0 s 4.0 charged | 45% HP left on average | |
| 8 | darkBite darkCrunchnormalHyper Beam | 1.663 | 100% | 14.0 s 4.0 charged | 40% HP left on average | |
| 9 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.598 | 100% | 11.5 s 1.0 charged | 37% HP left on average | |
| 10 | groundMud-Slap grassTrailblazegroundDig | 1.590 | 100% | 14.0 s 4.0 charged | 37% HP left on average | |
| 11 | darkBite darkBrutal SwingdarkCrunch | 1.522 | 100% | 11.0 s 3.0 charged | 34% HP left on average | |
| 12 | ghostShadow Claw darkPaybacknormalStomp | 1.457 | 100% | 15.5 s 4.0 charged | 31% HP left on average | |
| 13 | groundMud-Slap grassTrailblazegroundDig | 1.446 | 100% | 14.0 s 4.0 charged | 31% HP left on average | |
| 14 | ghostShadow Claw fightingSuperpowernormalStomp | 1.415 | 100% | 13.5 s 4.0 charged | 29% HP left on average | |
| 15 | darkBite grassPower WhipgrassEnergy Ball | 1.414 | 100% | 14.0 s 4.0 charged | 29% HP left on average | |
| 16 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.348 | 100% | 12.5 s 3.0 charged | 26% HP left on average | |
| 17 | steelMetal Sound darkDark PulsedarkFoul Play | 1.306 | 100% | 11.5 s 3.0 charged | 23% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 1.299 | 100% | 11.0 s 3.0 charged | 23% HP left on average | |
| 19 | darkBite darkBrutal SwingdarkCrunch | 1.259 | 100% | 11.0 s 3.0 charged | 21% HP left on average | |
| 20 | darkBite darkCrunchgrassTrailblaze | 1.241 | 100% | 18.5 s 4.0 charged | 19% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.