Shadow Alolan Grimer counters
poisondarkArlo · slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Poison Jab / Gunk Shot
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 8.958 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.433 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.433 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 7.167 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 5 | rockRock Throw groundBulldozerockStone Edge | 7.150 | 100% | 10.0 s 0.0 charged | 86% HP left on average | |
| 6 | rockSmack Down rockMeteor BeamrockStone Edge | 6.826 | 100% | 12.0 s 1.0 charged | 85% HP left on average | |
| 7 | groundMud Shot groundEarthquakerockRock Slide | 6.294 | 100% | 11.5 s 3.0 charged | 84% HP left on average | |
| 8 | groundMud-Slap groundEarthquakerockStone Edge | 6.143 | 100% | 7.5 s 0.0 charged | 84% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 6.074 | 100% | 15.5 s 3.0 charged | 84% HP left on average | |
| 10 | groundMud-Slap groundEarthquakerockStone Edge | 5.943 | 100% | 7.5 s 0.0 charged | 83% HP left on average | |
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 5.778 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 5.767 | 100% | 10.0 s 0.0 charged | 83% HP left on average | |
| 13 | groundMud-Slap groundEarthquakerockStone Edge | 5.733 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 14 | electricSpark steelMagnet BombrockRock Slide | 5.680 | 100% | 13.5 s 3.0 charged | 82% HP left on average | |
| 15 | fireFire Spin groundEarth PowerfireFire Blast | 5.371 | 100% | 7.5 s 0.0 charged | 81% HP left on average | |
| 16 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.257 | 100% | 7.5 s 0.0 charged | 81% HP left on average | |
| 17 | rockSmack Down rockMeteor BeamrockStone Edge | 5.233 | 100% | 10.5 s 0.0 charged | 81% HP left on average | |
| 18 | fireFire Spin groundEarth PowerfireFire Blast | 5.222 | 100% | 9.0 s 0.0 charged | 81% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.222 | 100% | 10.5 s 2.0 charged | 81% HP left on average | |
| 20 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.200 | 100% | 9.5 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.